revert constraint solver changes to allow block solver, since it breaks the multithreaded solver.
(re-enable if/when we can redo those changes without breaking multithreading)
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@@ -29,68 +29,6 @@ class btCollisionObject;
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typedef btScalar (*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&);
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struct btSISolverSingleIterationData
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{
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btAlignedObjectArray<btSolverBody>& m_tmpSolverBodyPool;
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btConstraintArray& m_tmpSolverContactConstraintPool;
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btConstraintArray& m_tmpSolverNonContactConstraintPool;
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btConstraintArray& m_tmpSolverContactFrictionConstraintPool;
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btConstraintArray& m_tmpSolverContactRollingFrictionConstraintPool;
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btAlignedObjectArray<int>& m_orderTmpConstraintPool;
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btAlignedObjectArray<int>& m_orderNonContactConstraintPool;
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btAlignedObjectArray<int>& m_orderFrictionConstraintPool;
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btAlignedObjectArray<btTypedConstraint::btConstraintInfo1>& m_tmpConstraintSizesPool;
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unsigned long& m_seed;
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btSingleConstraintRowSolver& m_resolveSingleConstraintRowGeneric;
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btSingleConstraintRowSolver& m_resolveSingleConstraintRowLowerLimit;
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btSingleConstraintRowSolver& m_resolveSplitPenetrationImpulse;
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btAlignedObjectArray<int>& m_kinematicBodyUniqueIdToSolverBodyTable;
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int& m_fixedBodyId;
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int& m_maxOverrideNumSolverIterations;
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int getOrInitSolverBody(btCollisionObject & body, btScalar timeStep);
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static void initSolverBody(btSolverBody * solverBody, btCollisionObject * collisionObject, btScalar timeStep);
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int getSolverBody(btCollisionObject& body) const;
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btSISolverSingleIterationData(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool,
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btConstraintArray& tmpSolverContactConstraintPool,
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btConstraintArray& tmpSolverNonContactConstraintPool,
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btConstraintArray& tmpSolverContactFrictionConstraintPool,
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btConstraintArray& tmpSolverContactRollingFrictionConstraintPool,
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btAlignedObjectArray<int>& orderTmpConstraintPool,
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btAlignedObjectArray<int>& orderNonContactConstraintPool,
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btAlignedObjectArray<int>& orderFrictionConstraintPool,
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btAlignedObjectArray<btTypedConstraint::btConstraintInfo1>& tmpConstraintSizesPool,
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btSingleConstraintRowSolver& resolveSingleConstraintRowGeneric,
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btSingleConstraintRowSolver& resolveSingleConstraintRowLowerLimit,
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btSingleConstraintRowSolver& resolveSplitPenetrationImpulse,
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btAlignedObjectArray<int>& kinematicBodyUniqueIdToSolverBodyTable,
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unsigned long& seed,
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int& fixedBodyId,
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int& maxOverrideNumSolverIterations
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)
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:m_tmpSolverBodyPool(tmpSolverBodyPool),
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m_tmpSolverContactConstraintPool(tmpSolverContactConstraintPool),
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m_tmpSolverNonContactConstraintPool(tmpSolverNonContactConstraintPool),
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m_tmpSolverContactFrictionConstraintPool(tmpSolverContactFrictionConstraintPool),
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m_tmpSolverContactRollingFrictionConstraintPool(tmpSolverContactRollingFrictionConstraintPool),
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m_orderTmpConstraintPool(orderTmpConstraintPool),
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m_orderNonContactConstraintPool(orderNonContactConstraintPool),
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m_orderFrictionConstraintPool(orderFrictionConstraintPool),
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m_tmpConstraintSizesPool(tmpConstraintSizesPool),
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m_seed(seed),
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m_resolveSingleConstraintRowGeneric(resolveSingleConstraintRowGeneric),
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m_resolveSingleConstraintRowLowerLimit(resolveSingleConstraintRowLowerLimit),
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m_resolveSplitPenetrationImpulse(resolveSplitPenetrationImpulse),
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m_kinematicBodyUniqueIdToSolverBodyTable(kinematicBodyUniqueIdToSolverBodyTable),
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m_fixedBodyId(fixedBodyId),
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m_maxOverrideNumSolverIterations(maxOverrideNumSolverIterations)
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{
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}
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};
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struct btSolverAnalyticsData
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{
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btSolverAnalyticsData()
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@@ -178,7 +116,6 @@ protected:
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virtual void convertJoints(btTypedConstraint * *constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
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void convertJoint(btSolverConstraint * currentConstraintRow, btTypedConstraint * constraint, const btTypedConstraint::btConstraintInfo1& info1, int solverBodyIdA, int solverBodyIdB, const btContactSolverInfo& infoGlobal);
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virtual void convertBodies(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
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btScalar resolveSplitPenetrationSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
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@@ -204,8 +141,7 @@ protected:
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return m_resolveSplitPenetrationImpulse(bodyA, bodyB, contactConstraint);
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}
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public:
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protected:
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void writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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void writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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void writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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@@ -213,7 +149,6 @@ public:
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virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
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virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
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virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
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virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
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@@ -225,51 +160,12 @@ public:
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virtual btScalar solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
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static btScalar solveSingleIterationInternal(btSISolverSingleIterationData& siData, int iteration, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
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static void convertBodiesInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal);
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static void convertJointsInternal(btSISolverSingleIterationData& siData, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
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static void convertContactInternal(btSISolverSingleIterationData& siData, btPersistentManifold * manifold, const btContactSolverInfo& infoGlobal);
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static void setupContactConstraintInternal(btSISolverSingleIterationData& siData, btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btContactSolverInfo& infoGlobal, btScalar& relaxation,
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const btVector3& rel_pos1, const btVector3& rel_pos2);
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static btScalar restitutionCurveInternal(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold);
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static btSolverConstraint& addTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactRollingFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity = 0, btScalar cfmSlip = 0.);
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static void setupTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
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btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
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btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
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btScalar desiredVelocity, btScalar cfmSlip);
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static void setupFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip);
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static btSolverConstraint& addFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
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static void setFrictionConstraintImpulseInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool,
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btSolverConstraint& solverConstraint,
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int solverBodyIdA, int solverBodyIdB,
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btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
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static void convertJointInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool,
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int& maxOverrideNumSolverIterations,
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btSolverConstraint* currentConstraintRow,
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btTypedConstraint* constraint,
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const btTypedConstraint::btConstraintInfo1& info1,
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int solverBodyIdA,
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int solverBodyIdB,
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const btContactSolverInfo& infoGlobal);
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static btScalar solveGroupCacheFriendlyFinishInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal);
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static void writeBackContactsInternal(btConstraintArray& tmpSolverContactConstraintPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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static void writeBackJointsInternal(btConstraintArray& tmpSolverNonContactConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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static void writeBackBodiesInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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static void solveGroupCacheFriendlySplitImpulseIterationsInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
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///clear internal cached data and reset random seed
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virtual void reset();
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unsigned long btRand2();
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int btRandInt2(int n);
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static unsigned long btRand2a(unsigned long& seed);
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static int btRandInt2a(int n, unsigned long& seed);
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int btRandInt2(int n);
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void setRandSeed(unsigned long seed)
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{
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@@ -305,18 +201,14 @@ public:
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///Various implementations of solving a single constraint row using a generic equality constraint, using scalar reference, SSE2 or SSE4
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static btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric();
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static btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric();
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static btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric();
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btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric();
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btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric();
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btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric();
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///Various implementations of solving a single constraint row using an inequality (lower limit) constraint, using scalar reference, SSE2 or SSE4
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static btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit();
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static btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit();
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static btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit();
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static btSingleConstraintRowSolver getScalarSplitPenetrationImpulseGeneric();
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static btSingleConstraintRowSolver getSSE2SplitPenetrationImpulseGeneric();
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btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit();
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btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit();
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btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit();
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btSolverAnalyticsData m_analyticsData;
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};
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@@ -46,31 +46,14 @@ protected:
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void writeToSolverBody(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
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{
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btSISolverSingleIterationData siData(m_tmpSolverBodyPool,
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m_tmpSolverContactConstraintPool,
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m_tmpSolverNonContactConstraintPool,
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m_tmpSolverContactFrictionConstraintPool,
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m_tmpSolverContactRollingFrictionConstraintPool,
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m_orderTmpConstraintPool,
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m_orderNonContactConstraintPool,
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m_orderFrictionConstraintPool,
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m_tmpConstraintSizesPool,
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m_resolveSingleConstraintRowGeneric,
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m_resolveSingleConstraintRowLowerLimit,
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m_resolveSplitPenetrationImpulse,
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m_kinematicBodyUniqueIdToSolverBodyTable,
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m_btSeed2,
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m_fixedBodyId,
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m_maxOverrideNumSolverIterations);
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for (int i = 0; i < numBodies; i++)
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{
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int bodyId = siData.getOrInitSolverBody(*bodies[i], infoGlobal.m_timeStep);
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int bodyId = getOrInitSolverBody(*bodies[i], infoGlobal.m_timeStep);
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btRigidBody* body = btRigidBody::upcast(bodies[i]);
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if (body && body->getInvMass())
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{
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btSolverBody& solverBody = siData.m_tmpSolverBodyPool[bodyId];
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btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
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solverBody.m_linearVelocity = body->getLinearVelocity() - solverBody.m_deltaLinearVelocity;
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solverBody.m_angularVelocity = body->getAngularVelocity() - solverBody.m_deltaAngularVelocity;
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}
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