Add shared memory API to change light color.
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@@ -18,6 +18,7 @@ struct TinyRenderObjectData
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Matrix m_viewportMatrix;
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btVector3 m_localScaling;
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btVector3 m_lightDirWorld;
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btVector3 m_lightColor;
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//Model (vertices, indices, textures, shader)
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Matrix m_modelMatrix;
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