Some changes in rendering, to get shadows for trimeshes
Add dynamic aabb tree (btDbvt) optimization for btCompoundShape/btCompoundCollisionAlgorithm Add btTransformAabb util, todo: deploy it throughout the codebase
This commit is contained in:
@@ -45,7 +45,7 @@ subject to the following restrictions:
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#include "GlutStuff.h"
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#include "GlutStuff.h"
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btVector3 centroid;
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btVector3 centroid=btVector3(0,0,0);
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btVector3 convexDecompositionObjectOffset(10,0,0);
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btVector3 convexDecompositionObjectOffset(10,0,0);
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#define CUBE_HALF_EXTENTS 4
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#define CUBE_HALF_EXTENTS 4
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@@ -100,6 +100,7 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
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#endif//USE_PARALLEL_DISPATCHER
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#endif//USE_PARALLEL_DISPATCHER
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convexDecompositionObjectOffset.setValue(10,0,0);
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btVector3 worldAabbMin(-10000,-10000,-10000);
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btVector3 worldAabbMin(-10000,-10000,-10000);
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btVector3 worldAabbMax(10000,10000,10000);
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btVector3 worldAabbMax(10000,10000,10000);
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@@ -124,10 +125,13 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
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class MyConvexDecomposition : public ConvexDecomposition::ConvexDecompInterface
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class MyConvexDecomposition : public ConvexDecomposition::ConvexDecompInterface
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{
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{
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ConvexDecompositionDemo* m_convexDemo;
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ConvexDecompositionDemo* m_convexDemo;
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public:
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public:
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btAlignedObjectArray<btConvexHullShape*> m_convexShapes;
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btAlignedObjectArray<btVector3> m_convexCentroids;
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MyConvexDecomposition (FILE* outputFile,ConvexDecompositionDemo* demo)
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MyConvexDecomposition (FILE* outputFile,ConvexDecompositionDemo* demo)
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:m_convexDemo(demo),
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:m_convexDemo(demo),
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mBaseCount(0),
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mBaseCount(0),
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@@ -162,6 +166,7 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
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//calc centroid, to shift vertices around center of mass
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//calc centroid, to shift vertices around center of mass
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centroid.setValue(0,0,0);
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centroid.setValue(0,0,0);
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btAlignedObjectArray<btVector3> vertices;
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btAlignedObjectArray<btVector3> vertices;
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if ( 1 )
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if ( 1 )
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{
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{
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@@ -245,29 +250,17 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
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btGeometryUtil::getVerticesFromPlaneEquations(shiftedPlaneEquations,shiftedVertices);
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btGeometryUtil::getVerticesFromPlaneEquations(shiftedPlaneEquations,shiftedVertices);
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btCollisionShape* convexShape = new btConvexHullShape(&(shiftedVertices[0].getX()),shiftedVertices.size());
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btConvexHullShape* convexShape = new btConvexHullShape(&(shiftedVertices[0].getX()),shiftedVertices.size());
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#else //SHRINK_OBJECT_INWARDS
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#else //SHRINK_OBJECT_INWARDS
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#ifdef USE_PARALLEL_DISPATCHER
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btConvexHullShape* convexShape = new btConvexHullShape(&(vertices[0].getX()),vertices.size());
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//SPU/multi threaded version only supports convex hull with contiguous vertices at the moment
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btCollisionShape* convexShape = new btConvexHullShape(&(vertices[0].getX()),vertices.size());
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#else
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btCollisionShape* convexShape = new btConvexTriangleMeshShape(trimesh);
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#endif //USE_PARALLEL_DISPATCHER
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#endif
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#endif
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convexShape->setMargin(0.01);
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convexShape->setMargin(0.01);
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m_convexShapes.push_back(convexShape);
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m_convexCentroids.push_back(centroid);
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m_convexDemo->m_collisionShapes.push_back(convexShape);
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m_convexDemo->m_collisionShapes.push_back(convexShape);
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btTransform trans;
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trans.setIdentity();
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trans.setOrigin(centroid-convexDecompositionObjectOffset);
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//btRigidBody* body = m_convexDemo->localCreateRigidBody( mass, trans,convexShape);
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m_convexDemo->localCreateRigidBody( mass, trans,convexShape);
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mBaseCount+=result.mHullVcount; // advance the 'base index' counter.
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mBaseCount+=result.mHullVcount; // advance the 'base index' counter.
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@@ -394,6 +387,34 @@ void ConvexDecompositionDemo::initPhysics(const char* filename)
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ConvexBuilder cb(desc.mCallback);
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ConvexBuilder cb(desc.mCallback);
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cb.process(desc);
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cb.process(desc);
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//now create some bodies
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{
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btCompoundShape* compound = new btCompoundShape();
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m_collisionShapes.push_back (compound);
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btTransform trans;
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trans.setIdentity();
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for (int i=0;i<convexDecomposition.m_convexShapes.size();i++)
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{
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btVector3 centroid = convexDecomposition.m_convexCentroids[i];
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trans.setOrigin(centroid);
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btConvexHullShape* convexShape = convexDecomposition.m_convexShapes[i];
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compound->addChildShape(trans,convexShape);
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}
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btScalar mass=10.f;
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trans.setOrigin(-convexDecompositionObjectOffset);
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localCreateRigidBody( mass, trans,compound);
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convexDecompositionObjectOffset.setZ(6);
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trans.setOrigin(-convexDecompositionObjectOffset);
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localCreateRigidBody( mass, trans,compound);
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convexDecompositionObjectOffset.setZ(-6);
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trans.setOrigin(-convexDecompositionObjectOffset);
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localCreateRigidBody( mass, trans,compound);
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}
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if (outputFile)
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if (outputFile)
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fclose(outputFile);
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fclose(outputFile);
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@@ -964,6 +964,13 @@ for(int i=0;i<numObjects;i++)
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btVector3 aabbMin,aabbMax;
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btVector3 aabbMin,aabbMax;
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m_dynamicsWorld->getBroadphase()->getBroadphaseAabb(aabbMin,aabbMax);
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m_dynamicsWorld->getBroadphase()->getBroadphaseAabb(aabbMin,aabbMax);
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aabbMin-=btVector3(1e30,1e30,1e30);
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aabbMax+=btVector3(1e30,1e30,1e30);
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// printf("aabbMin=(%f,%f,%f)\n",aabbMin.getX(),aabbMin.getY(),aabbMin.getZ());
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// printf("aabbMax=(%f,%f,%f)\n",aabbMax.getX(),aabbMax.getY(),aabbMax.getZ());
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// m_dynamicsWorld->getDebugDrawer()->drawAabb(aabbMin,aabbMax,btVector3(1,1,1));
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switch(pass)
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switch(pass)
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{
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{
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case 0: m_shapeDrawer.drawOpenGL(m,colObj->getCollisionShape(),wireColor,getDebugMode(),aabbMin,aabbMax);break;
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case 0: m_shapeDrawer.drawOpenGL(m,colObj->getCollisionShape(),wireColor,getDebugMode(),aabbMin,aabbMax);break;
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@@ -1026,6 +1033,7 @@ void DemoApplication::renderme()
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}
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}
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else
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else
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{
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{
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glDisable(GL_CULL_FACE);
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renderscene(0);
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renderscene(0);
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}
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}
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@@ -166,7 +166,7 @@ void OGL_displaylist_register_shape(btCollisionShape * shape)
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glNewList(dlist.m_dlist,GL_COMPILE);
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glNewList(dlist.m_dlist,GL_COMPILE);
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glEnable(GL_CULL_FACE);
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// glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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glCullFace(GL_BACK);
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@@ -177,7 +177,7 @@ void OGL_displaylist_register_shape(btCollisionShape * shape)
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concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
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concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
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}
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}
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glDisable(GL_CULL_FACE);
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// glDisable(GL_CULL_FACE);
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glEndList();
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glEndList();
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}
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}
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@@ -237,12 +237,16 @@ public:
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} else
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} else
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{
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{
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glBegin(GL_TRIANGLES);
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glBegin(GL_TRIANGLES);
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glColor3f(1, 1, 1);
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//glColor3f(1, 1, 1);
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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//glColor3f(0, 1, 0);
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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//glColor3f(0, 0, 1);
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[2].getX(), triangle[2].getY(), triangle[2].getZ());
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glVertex3d(triangle[1].getX(), triangle[1].getY(), triangle[1].getZ());
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glVertex3d(triangle[0].getX(), triangle[0].getY(), triangle[0].getZ());
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glEnd();
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glEnd();
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}
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}
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}
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}
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@@ -16,12 +16,17 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
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#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/BroadphaseCollision/btDbvt.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "LinearMath/btAabbUtil2.h"
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btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
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btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
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:btCollisionAlgorithm(ci),
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:btCollisionAlgorithm(ci),
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m_isSwapped(isSwapped)
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m_isSwapped(isSwapped),
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m_sharedManifold(ci.m_manifold)
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{
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{
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m_ownsManifold = false;
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btCollisionObject* colObj = m_isSwapped? body1 : body0;
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btCollisionObject* colObj = m_isSwapped? body1 : body0;
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btCollisionObject* otherObj = m_isSwapped? body0 : body1;
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btCollisionObject* otherObj = m_isSwapped? body0 : body1;
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assert (colObj->getCollisionShape()->isCompound());
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assert (colObj->getCollisionShape()->isCompound());
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@@ -32,14 +37,20 @@ m_isSwapped(isSwapped)
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m_childCollisionAlgorithms.resize(numChildren);
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m_childCollisionAlgorithms.resize(numChildren);
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for (i=0;i<numChildren;i++)
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for (i=0;i<numChildren;i++)
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{
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if (compoundShape->getDynamicAabbTree())
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{
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m_childCollisionAlgorithms[i] = 0;
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} else
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{
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{
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btCollisionShape* tmpShape = colObj->getCollisionShape();
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btCollisionShape* tmpShape = colObj->getCollisionShape();
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btCollisionShape* childShape = compoundShape->getChildShape(i);
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btCollisionShape* childShape = compoundShape->getChildShape(i);
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colObj->internalSetTemporaryCollisionShape( childShape );
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colObj->internalSetTemporaryCollisionShape( childShape );
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m_childCollisionAlgorithms[i] = ci.m_dispatcher1->findAlgorithm(colObj,otherObj);
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m_childCollisionAlgorithms[i] = ci.m_dispatcher1->findAlgorithm(colObj,otherObj,m_sharedManifold);
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colObj->internalSetTemporaryCollisionShape( tmpShape );
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colObj->internalSetTemporaryCollisionShape( tmpShape );
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}
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}
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}
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}
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}
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btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
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btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
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@@ -47,11 +58,109 @@ btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
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int numChildren = m_childCollisionAlgorithms.size();
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int numChildren = m_childCollisionAlgorithms.size();
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int i;
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int i;
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for (i=0;i<numChildren;i++)
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for (i=0;i<numChildren;i++)
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{
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if (m_childCollisionAlgorithms[i])
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{
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{
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m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
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m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
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m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
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m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
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}
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}
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}
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}
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}
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struct btCompoundLeafCallback : btDbvt::ICollide
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{
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public:
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btCollisionObject* m_compoundColObj;
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btCollisionObject* m_otherObj;
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btDispatcher* m_dispatcher;
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const btDispatcherInfo& m_dispatchInfo;
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btManifoldResult* m_resultOut;
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btCollisionAlgorithm** m_childCollisionAlgorithms;
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btPersistentManifold* m_sharedManifold;
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btCompoundLeafCallback (btCollisionObject* compoundObj,btCollisionObject* otherObj,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
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:m_compoundColObj(compoundObj),m_otherObj(otherObj),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
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m_childCollisionAlgorithms(childCollisionAlgorithms),
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m_sharedManifold(sharedManifold)
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{
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}
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void ProcessChildShape(btCollisionShape* childShape,int index)
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{
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btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
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//backup
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btTransform orgTrans = m_compoundColObj->getWorldTransform();
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btTransform orgInterpolationTrans = m_compoundColObj->getInterpolationWorldTransform();
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const btTransform& childTrans = compoundShape->getChildTransform(index);
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btTransform newChildWorldTrans = orgTrans*childTrans ;
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//perform an AABB check first
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btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
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childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
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m_otherObj->getCollisionShape()->getAabb(m_otherObj->getWorldTransform(),aabbMin1,aabbMax1);
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if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
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{
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m_compoundColObj->setWorldTransform( newChildWorldTrans);
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m_compoundColObj->setInterpolationWorldTransform(newChildWorldTrans);
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//the contactpoint is still projected back using the original inverted worldtrans
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btCollisionShape* tmpShape = m_compoundColObj->getCollisionShape();
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m_compoundColObj->internalSetTemporaryCollisionShape( childShape );
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if (!m_childCollisionAlgorithms[index])
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m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold);
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m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut);
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if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
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{
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btVector3 worldAabbMin,worldAabbMax;
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m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
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m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
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}
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//revert back transform
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m_compoundColObj->internalSetTemporaryCollisionShape( tmpShape);
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m_compoundColObj->setWorldTransform( orgTrans );
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m_compoundColObj->setInterpolationWorldTransform(orgInterpolationTrans);
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}
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}
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void Process(const btDbvtNode* leaf)
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{
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int index = int(leaf->data);
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btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
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btCollisionShape* childShape = compoundShape->getChildShape(index);
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if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
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{
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btVector3 worldAabbMin,worldAabbMax;
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btTransform orgTrans = m_compoundColObj->getWorldTransform();
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btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
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|
m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
|
||||||
|
}
|
||||||
|
ProcessChildShape(childShape,index);
|
||||||
|
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||||
{
|
{
|
||||||
@@ -61,37 +170,69 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
|
|||||||
assert (colObj->getCollisionShape()->isCompound());
|
assert (colObj->getCollisionShape()->isCompound());
|
||||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
|
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
|
||||||
|
|
||||||
//We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
|
btDbvt* tree = compoundShape->getDynamicAabbTree();
|
||||||
//If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
|
//use a dynamic aabb tree to cull potential child-overlaps
|
||||||
//given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
|
btCompoundLeafCallback callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
|
||||||
//determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
|
|
||||||
//then use each overlapping node AABB against Tree0
|
|
||||||
//and vise versa.
|
|
||||||
|
|
||||||
|
|
||||||
|
if (tree)
|
||||||
|
{
|
||||||
|
|
||||||
|
btVector3 localAabbMin,localAabbMax;
|
||||||
|
btTransform otherInCompoundSpace;
|
||||||
|
otherInCompoundSpace = colObj->getWorldTransform().inverse() * otherObj->getWorldTransform();
|
||||||
|
otherObj->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
|
||||||
|
|
||||||
|
const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
|
||||||
|
//process all children, that overlap with the given AABB bounds
|
||||||
|
tree->collideTV(tree->m_root,bounds,callback);
|
||||||
|
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
//iterate over all children, perform an AABB check inside ProcessChildShape
|
||||||
int numChildren = m_childCollisionAlgorithms.size();
|
int numChildren = m_childCollisionAlgorithms.size();
|
||||||
int i;
|
int i;
|
||||||
for (i=0;i<numChildren;i++)
|
for (i=0;i<numChildren;i++)
|
||||||
{
|
{
|
||||||
//temporarily exchange parent btCollisionShape with childShape, and recurse
|
callback.ProcessChildShape(compoundShape->getChildShape(i),i);
|
||||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//backup
|
{
|
||||||
|
//iterate over all children, perform an AABB check inside ProcessChildShape
|
||||||
|
int numChildren = m_childCollisionAlgorithms.size();
|
||||||
|
int i;
|
||||||
|
btManifoldArray manifoldArray;
|
||||||
|
|
||||||
|
for (i=0;i<numChildren;i++)
|
||||||
|
{
|
||||||
|
if (m_childCollisionAlgorithms[i])
|
||||||
|
{
|
||||||
|
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||||
|
//if not longer overlapping, remove the algorithm
|
||||||
btTransform orgTrans = colObj->getWorldTransform();
|
btTransform orgTrans = colObj->getWorldTransform();
|
||||||
btTransform orgInterpolationTrans = colObj->getInterpolationWorldTransform();
|
btTransform orgInterpolationTrans = colObj->getInterpolationWorldTransform();
|
||||||
|
|
||||||
const btTransform& childTrans = compoundShape->getChildTransform(i);
|
const btTransform& childTrans = compoundShape->getChildTransform(i);
|
||||||
btTransform newChildWorldTrans = orgTrans*childTrans ;
|
btTransform newChildWorldTrans = orgTrans*childTrans ;
|
||||||
colObj->setWorldTransform( newChildWorldTrans);
|
|
||||||
colObj->setInterpolationWorldTransform(newChildWorldTrans);
|
|
||||||
|
|
||||||
//the contactpoint is still projected back using the original inverted worldtrans
|
//perform an AABB check first
|
||||||
btCollisionShape* tmpShape = colObj->getCollisionShape();
|
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
|
||||||
colObj->internalSetTemporaryCollisionShape( childShape );
|
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
|
||||||
m_childCollisionAlgorithms[i]->processCollision(colObj,otherObj,dispatchInfo,resultOut);
|
otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1);
|
||||||
//revert back
|
|
||||||
colObj->internalSetTemporaryCollisionShape( tmpShape);
|
if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
|
||||||
colObj->setWorldTransform( orgTrans );
|
{
|
||||||
colObj->setInterpolationWorldTransform(orgInterpolationTrans);
|
m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
|
||||||
|
m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
|
||||||
|
m_childCollisionAlgorithms[i] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -28,12 +28,14 @@ class btDispatcher;
|
|||||||
class btDispatcher;
|
class btDispatcher;
|
||||||
|
|
||||||
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
|
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
|
||||||
/// Place holder, not fully implemented yet
|
|
||||||
class btCompoundCollisionAlgorithm : public btCollisionAlgorithm
|
class btCompoundCollisionAlgorithm : public btCollisionAlgorithm
|
||||||
{
|
{
|
||||||
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
|
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
|
||||||
bool m_isSwapped;
|
bool m_isSwapped;
|
||||||
|
|
||||||
|
class btPersistentManifold* m_sharedManifold;
|
||||||
|
bool m_ownsManifold;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
|
btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
|
||||||
|
|||||||
@@ -21,20 +21,7 @@ subject to the following restrictions:
|
|||||||
|
|
||||||
void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
|
void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
|
||||||
{
|
{
|
||||||
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
|
||||||
halfExtents += btVector3(getMargin(),getMargin(),getMargin());
|
|
||||||
|
|
||||||
|
|
||||||
btMatrix3x3 abs_b = t.getBasis().absolute();
|
|
||||||
btPoint3 center = t.getOrigin();
|
|
||||||
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),
|
|
||||||
abs_b[1].dot(halfExtents),
|
|
||||||
abs_b[2].dot(halfExtents));
|
|
||||||
|
|
||||||
aabbMin = center - extent;
|
|
||||||
aabbMax = center + extent;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -14,23 +14,29 @@ subject to the following restrictions:
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "btCompoundShape.h"
|
#include "btCompoundShape.h"
|
||||||
|
|
||||||
|
|
||||||
#include "btCollisionShape.h"
|
#include "btCollisionShape.h"
|
||||||
|
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
|
||||||
|
|
||||||
btCompoundShape::btCompoundShape()
|
btCompoundShape::btCompoundShape()
|
||||||
:m_localAabbMin(btScalar(1e30),btScalar(1e30),btScalar(1e30)),
|
:m_localAabbMin(btScalar(1e30),btScalar(1e30),btScalar(1e30)),
|
||||||
m_localAabbMax(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)),
|
m_localAabbMax(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)),
|
||||||
m_aabbTree(0),
|
|
||||||
m_collisionMargin(btScalar(0.)),
|
m_collisionMargin(btScalar(0.)),
|
||||||
m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
|
m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)),
|
||||||
|
m_dynamicAabbTree(0)
|
||||||
{
|
{
|
||||||
|
void* mem = btAlignedAlloc(sizeof(btDbvt),16);
|
||||||
|
m_dynamicAabbTree = new(mem) btDbvt();
|
||||||
|
btAssert(mem==m_dynamicAabbTree);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
btCompoundShape::~btCompoundShape()
|
btCompoundShape::~btCompoundShape()
|
||||||
{
|
{
|
||||||
|
if (m_dynamicAabbTree)
|
||||||
|
{
|
||||||
|
m_dynamicAabbTree->~btDbvt();
|
||||||
|
btAlignedFree(m_dynamicAabbTree);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisionShape* shape)
|
void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisionShape* shape)
|
||||||
@@ -60,28 +66,45 @@ void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisio
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
if (m_dynamicAabbTree)
|
||||||
|
{
|
||||||
|
const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
|
||||||
|
int index = m_children.size()-1;
|
||||||
|
child.m_node = m_dynamicAabbTree->insert(bounds,(void*)index);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void btCompoundShape::removeChildShapeByIndex(int childShapeIndex)
|
||||||
|
{
|
||||||
|
btAssert(childShapeIndex >=0 && childShapeIndex < m_children.size());
|
||||||
|
if (m_dynamicAabbTree)
|
||||||
|
{
|
||||||
|
m_dynamicAabbTree->remove(m_children[childShapeIndex].m_node);
|
||||||
|
}
|
||||||
|
m_children.swap(childShapeIndex,m_children.size()-1);
|
||||||
|
m_children.pop_back();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void btCompoundShape::removeChildShape(btCollisionShape* shape)
|
void btCompoundShape::removeChildShape(btCollisionShape* shape)
|
||||||
{
|
{
|
||||||
bool done_removing;
|
|
||||||
|
|
||||||
// Find the children containing the shape specified, and remove those children.
|
// Find the children containing the shape specified, and remove those children.
|
||||||
do
|
//note: there might be multiple children using the same shape!
|
||||||
{
|
for(int i = m_children.size()-1; i >= 0 ; i--)
|
||||||
done_removing = true;
|
|
||||||
|
|
||||||
for(int i = 0; i < m_children.size(); i++)
|
|
||||||
{
|
{
|
||||||
if(m_children[i].m_childShape == shape)
|
if(m_children[i].m_childShape == shape)
|
||||||
{
|
{
|
||||||
m_children.remove(m_children[i]);
|
m_children.swap(i,m_children.size()-1);
|
||||||
done_removing = false; // Do another iteration pass after removing from the vector
|
m_children.pop_back();
|
||||||
break;
|
//remove it from the m_dynamicAabbTree too
|
||||||
|
//m_dynamicAabbTree->remove(m_aabbProxies[i]);
|
||||||
|
//m_aabbProxies.swap(i,m_children.size()-1);
|
||||||
|
//m_aabbProxies.pop_back();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
while (!done_removing);
|
|
||||||
|
|
||||||
recalculateLocalAabb();
|
recalculateLocalAabb();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,8 +24,8 @@ subject to the following restrictions:
|
|||||||
#include "btCollisionMargin.h"
|
#include "btCollisionMargin.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
class btOptimizedBvh;
|
//class btOptimizedBvh;
|
||||||
|
struct btDbvt;
|
||||||
|
|
||||||
ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
|
ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
|
||||||
{
|
{
|
||||||
@@ -35,6 +35,7 @@ ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
|
|||||||
btCollisionShape* m_childShape;
|
btCollisionShape* m_childShape;
|
||||||
int m_childShapeType;
|
int m_childShapeType;
|
||||||
btScalar m_childMargin;
|
btScalar m_childMargin;
|
||||||
|
struct btDbvtNode* m_node;
|
||||||
};
|
};
|
||||||
|
|
||||||
SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2)
|
SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2)
|
||||||
@@ -55,7 +56,8 @@ ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape
|
|||||||
btVector3 m_localAabbMin;
|
btVector3 m_localAabbMin;
|
||||||
btVector3 m_localAabbMax;
|
btVector3 m_localAabbMax;
|
||||||
|
|
||||||
btOptimizedBvh* m_aabbTree;
|
//btOptimizedBvh* m_aabbTree;
|
||||||
|
btDbvt* m_dynamicAabbTree;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||||
@@ -66,10 +68,10 @@ public:
|
|||||||
|
|
||||||
void addChildShape(const btTransform& localTransform,btCollisionShape* shape);
|
void addChildShape(const btTransform& localTransform,btCollisionShape* shape);
|
||||||
|
|
||||||
/** Remove all children shapes that contain the specified shape. */
|
/// Remove all children shapes that contain the specified shape
|
||||||
virtual void removeChildShape(btCollisionShape* shape);
|
virtual void removeChildShape(btCollisionShape* shape);
|
||||||
|
|
||||||
|
void removeChildShapeByIndex(int childShapeindex);
|
||||||
|
|
||||||
|
|
||||||
int getNumChildShapes() const
|
int getNumChildShapes() const
|
||||||
@@ -137,9 +139,9 @@ public:
|
|||||||
//this is optional, but should make collision queries faster, by culling non-overlapping nodes
|
//this is optional, but should make collision queries faster, by culling non-overlapping nodes
|
||||||
void createAabbTreeFromChildren();
|
void createAabbTreeFromChildren();
|
||||||
|
|
||||||
const btOptimizedBvh* getAabbTree() const
|
btDbvt* getDynamicAabbTree()
|
||||||
{
|
{
|
||||||
return m_aabbTree;
|
return m_dynamicAabbTree;
|
||||||
}
|
}
|
||||||
|
|
||||||
///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
|
///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ subject to the following restrictions:
|
|||||||
|
|
||||||
#include "LinearMath/btPoint3.h"
|
#include "LinearMath/btPoint3.h"
|
||||||
#include "LinearMath/btMatrix3x3.h"
|
#include "LinearMath/btMatrix3x3.h"
|
||||||
|
#include "LinearMath/btAabbUtil2.h"
|
||||||
#include "btConvexInternalShape.h"
|
#include "btConvexInternalShape.h"
|
||||||
|
|
||||||
|
|
||||||
@@ -46,28 +47,7 @@ public:
|
|||||||
|
|
||||||
//lazy evaluation of local aabb
|
//lazy evaluation of local aabb
|
||||||
btAssert(m_isLocalAabbValid);
|
btAssert(m_isLocalAabbValid);
|
||||||
|
btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
|
||||||
btAssert(m_localAabbMin.getX() <= m_localAabbMax.getX());
|
|
||||||
btAssert(m_localAabbMin.getY() <= m_localAabbMax.getY());
|
|
||||||
btAssert(m_localAabbMin.getZ() <= m_localAabbMax.getZ());
|
|
||||||
|
|
||||||
|
|
||||||
btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
|
|
||||||
localHalfExtents+= btVector3(margin,margin,margin);
|
|
||||||
btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
|
|
||||||
|
|
||||||
btMatrix3x3 abs_b = trans.getBasis().absolute();
|
|
||||||
|
|
||||||
btPoint3 center = trans(localCenter);
|
|
||||||
|
|
||||||
btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
|
|
||||||
abs_b[1].dot(localHalfExtents),
|
|
||||||
abs_b[2].dot(localHalfExtents));
|
|
||||||
|
|
||||||
aabbMin = center-extent;
|
|
||||||
aabbMax = center+extent;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ subject to the following restrictions:
|
|||||||
#ifndef AABB_UTIL2
|
#ifndef AABB_UTIL2
|
||||||
#define AABB_UTIL2
|
#define AABB_UTIL2
|
||||||
|
|
||||||
|
#include "btTransform.h"
|
||||||
#include "btVector3.h"
|
#include "btVector3.h"
|
||||||
#include "btMinMax.h"
|
#include "btMinMax.h"
|
||||||
|
|
||||||
@@ -163,6 +164,38 @@ SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom,
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
SIMD_FORCE_INLINE void btTransformAabb(const btVector3& halfExtents, btScalar margin,const btTransform& t,btVector3& aabbMinOut,btVector3& aabbMaxOut)
|
||||||
|
{
|
||||||
|
btVector3 halfExtentsWithMargin = halfExtents+btVector3(margin,margin,margin);
|
||||||
|
btMatrix3x3 abs_b = t.getBasis().absolute();
|
||||||
|
btVector3 center = t.getOrigin();
|
||||||
|
btVector3 extent = btVector3(abs_b[0].dot(halfExtentsWithMargin),
|
||||||
|
abs_b[1].dot(halfExtentsWithMargin),
|
||||||
|
abs_b[2].dot(halfExtentsWithMargin));
|
||||||
|
aabbMinOut = center - extent;
|
||||||
|
aabbMaxOut = center + extent;
|
||||||
|
};
|
||||||
|
|
||||||
|
SIMD_FORCE_INLINE void btTransformAabb(const btVector3& localAabbMin,const btVector3& localAabbMax, btScalar margin,const btTransform& trans,btVector3& aabbMinOut,btVector3& aabbMaxOut)
|
||||||
|
{
|
||||||
|
btAssert(localAabbMin.getX() <= localAabbMax.getX());
|
||||||
|
btAssert(localAabbMin.getY() <= localAabbMax.getY());
|
||||||
|
btAssert(localAabbMin.getZ() <= localAabbMax.getZ());
|
||||||
|
btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin);
|
||||||
|
localHalfExtents+=btVector3(margin,margin,margin);
|
||||||
|
|
||||||
|
btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin);
|
||||||
|
btMatrix3x3 abs_b = trans.getBasis().absolute();
|
||||||
|
btVector3 center = trans(localCenter);
|
||||||
|
btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
|
||||||
|
abs_b[1].dot(localHalfExtents),
|
||||||
|
abs_b[2].dot(localHalfExtents));
|
||||||
|
aabbMinOut = center-extent;
|
||||||
|
aabbMaxOut = center+extent;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user