Expose anisotropic friction, add snake demo. Simple snake slither locomotion from > 15 years ago, thanks to Michael Ewert @ Havok!
Visit http://www.snakerobots.com to see one of these in the wild
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@@ -7664,6 +7664,9 @@ bool PhysicsServerCommandProcessor::processChangeDynamicsInfoCommand(const struc
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btVector3 newLocalInertiaDiagonal(clientCmd.m_changeDynamicsInfoArgs.m_localInertiaDiagonal[0],
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clientCmd.m_changeDynamicsInfoArgs.m_localInertiaDiagonal[1],
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clientCmd.m_changeDynamicsInfoArgs.m_localInertiaDiagonal[2]);
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btVector3 anisotropicFriction(clientCmd.m_changeDynamicsInfoArgs.m_anisotropicFriction[0],
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clientCmd.m_changeDynamicsInfoArgs.m_anisotropicFriction[1],
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clientCmd.m_changeDynamicsInfoArgs.m_anisotropicFriction[2]);
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btAssert(bodyUniqueId >= 0);
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@@ -7796,6 +7799,12 @@ bool PhysicsServerCommandProcessor::processChangeDynamicsInfoCommand(const struc
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{
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mb->setBaseInertia(newLocalInertiaDiagonal);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_ANISOTROPIC_FRICTION)
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{
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mb->getBaseCollider()->setAnisotropicFriction(anisotropicFriction);
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}
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}
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else
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{
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@@ -7858,6 +7867,10 @@ bool PhysicsServerCommandProcessor::processChangeDynamicsInfoCommand(const struc
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{
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mb->getLink(linkIndex).m_inertiaLocal = newLocalInertiaDiagonal;
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_ANISOTROPIC_FRICTION)
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{
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mb->getLinkCollider(linkIndex)->setAnisotropicFriction(anisotropicFriction);
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}
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}
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}
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}
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@@ -7946,7 +7959,11 @@ bool PhysicsServerCommandProcessor::processChangeDynamicsInfoCommand(const struc
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body->m_rigidBody->setMassProps(mass, newLocalInertiaDiagonal);
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}
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_ANISOTROPIC_FRICTION)
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{
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body->m_rigidBody->setAnisotropicFriction(anisotropicFriction);
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}
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_CONTACT_PROCESSING_THRESHOLD)
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{
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body->m_rigidBody->setContactProcessingThreshold(clientCmd.m_changeDynamicsInfoArgs.m_contactProcessingThreshold);
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