disable keyboard repeat on Windows

add some TinyAudio classes to play wav, mostly from Stk (http://github.com/thestk/stk)
This commit is contained in:
Erwin Coumans
2017-04-26 21:31:01 -07:00
parent 8cc1f51862
commit 943dd16e78
18 changed files with 1452 additions and 57 deletions

View File

@@ -52,6 +52,10 @@
#include "../RoboticsLearning/GripperGraspExample.h"
#include "../InverseKinematics/InverseKinematicsExample.h"
#ifdef B3_ENABLE_TINY_AUDIO
#include "../TinyAudio/TinyAudioExample.h"
#endif //B3_ENABLE_TINY_AUDIO
#ifdef ENABLE_LUA
#include "../LuaDemo/LuaPhysicsSetup.h"
#endif
@@ -100,7 +104,6 @@ struct ExampleEntry
static ExampleEntry gDefaultExamples[]=
{
ExampleEntry(0,"API"),
ExampleEntry(1,"Basic Example","Create some rigid bodies using box collision shapes. This is a good example to familiarize with the basic initialization of Bullet. The Basic Example can also be compiled without graphical user interface, as a console application. Press W for wireframe, A to show AABBs, I to suspend/restart physics simulation. Press D to toggle auto-deactivation of the simulation. ", BasicExampleCreateFunc),
@@ -307,7 +310,11 @@ static ExampleEntry gDefaultExamples[]=
ExampleEntry(1,"TinyRenderer", "Very small software renderer.", TinyRendererCreateFunc),
ExampleEntry(1,"Dynamic Texture", "Dynamic updated textured applied to a cube.", DynamicTexturedCubeDemoCreateFunc),
#ifdef B3_ENABLE_TINY_AUDIO
ExampleEntry(0,"Audio"),
ExampleEntry(1,"Simple Audio","Play some sound", TinyAudioExampleCreateFunc),
#endif
//Extended Tutorials Added by Mobeen
ExampleEntry(0,"Extended Tutorials"),