From 947a44452d4dbea4360039c299f0dbe21b56e5b6 Mon Sep 17 00:00:00 2001 From: "erwin.coumans" Date: Thu, 16 Oct 2008 20:18:41 +0000 Subject: [PATCH] Removed ray-AABB slopes code again, we are not using it and it is archived in Subversion repo now. --- src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp index 977b83ba4..75f516462 100644 --- a/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp +++ b/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp @@ -628,9 +628,6 @@ struct btSingleRayCallback : public btBroadphaseRayCallback m_rayToTrans.setOrigin(m_rayToWorld); btVector3 rayDir = (rayToWorld-rayFromWorld); -#ifdef TEST_RAY_SLOPES - btMakeRaySlope(rayFromWorld.getX(),rayFromWorld.getY(),rayFromWorld.getZ(),rayDir.getX(),rayDir.getY(),rayDir.getZ(),&m_ray); -#else rayDir.normalize (); ///what about division by zero? --> just set rayDirection[i] to INF/1e30 @@ -640,7 +637,6 @@ struct btSingleRayCallback : public btBroadphaseRayCallback m_signs[0] = m_rayDirectionInverse[0] < 0.0; m_signs[1] = m_rayDirectionInverse[1] < 0.0; m_signs[2] = m_rayDirectionInverse[2] < 0.0; -#endif m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);