cmake build support for VR demo (WIN32 only)
update to latest OpenVR 1.05 SDK from https://github.com/ValveSoftware/openvr add keyboard support to tune default camera VR position VR revert to double 'distorted' views on Desktop, since the single view isn't showing full scene
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@@ -4943,7 +4943,7 @@ void PhysicsServerCommandProcessor::createDefaultRobotAssets()
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loadUrdf("husky/husky.urdf", btVector3(2, -5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
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m_data->m_huskyId = bodyId;
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m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, 0));
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m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
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}
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