float to btScalar
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@@ -616,7 +616,7 @@ private:
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void operator=(const btMultiBody &); // not implemented
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void solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, float result[6]) const;
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void solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, btScalar result[6]) const;
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void solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionVector &result) const;
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void updateLinksDofOffsets()
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