Added 'cache friendly' tree traversal format, and traversal. Array of subtrees with specified maximum size. This is useful to fit tree traversals on SPU.
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@@ -21,8 +21,15 @@ subject to the following restrictions:
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///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
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class ConcaveDemo : public DemoApplication
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{
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bool m_animatedMesh;
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public:
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ConcaveDemo() : m_animatedMesh(false)
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{
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}
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void initPhysics();
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virtual void clientMoveAndDisplay();
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@@ -32,6 +39,7 @@ class ConcaveDemo : public DemoApplication
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//to show refit works
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void setVertexPositions(float waveheight, float offset);
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virtual void keyboardCallback(unsigned char key, int x, int y);
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};
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#endif //CONCAVE_DEMO_H
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@@ -22,7 +22,7 @@ subject to the following restrictions:
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GLDebugDrawer debugDrawer;
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class btIDebugDraw* debugDrawerPtr=0;
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btVector3* gVertices=0;
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int* gIndices=0;
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@@ -123,6 +123,27 @@ void ConcaveDemo::setVertexPositions(float waveheight, float offset)
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}
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}
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}
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void ConcaveDemo::keyboardCallback(unsigned char key, int x, int y)
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{
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if (key == 'g')
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{
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m_animatedMesh = !m_animatedMesh;
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if (m_animatedMesh)
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{
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staticBody->setCollisionFlags( staticBody->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
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staticBody->setActivationState(DISABLE_DEACTIVATION);
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} else
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{
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staticBody->setCollisionFlags( staticBody->getCollisionFlags() & ~btCollisionObject::CF_KINEMATIC_OBJECT);
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staticBody->forceActivationState(ACTIVE_TAG);
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}
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}
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DemoApplication::keyboardCallback(key,x,y);
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}
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void ConcaveDemo::initPhysics()
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{
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#define TRISIZE 10.f
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@@ -173,6 +194,7 @@ void ConcaveDemo::initPhysics()
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btConstraintSolver* constraintSolver = new btSequentialImpulseConstraintSolver();
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m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver);
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m_dynamicsWorld->setDebugDrawer(&debugDrawer);
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debugDrawerPtr = &debugDrawer;
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float mass = 0.f;
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btTransform startTransform;
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@@ -204,18 +226,18 @@ void ConcaveDemo::clientMoveAndDisplay()
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float dt = m_clock.getTimeMicroseconds() * 0.000001f;
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m_clock.reset();
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if (m_animatedMesh)
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{
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static float offset=0.f;
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offset+=0.01f;
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static float offset=0.f;
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offset+=0.01f;
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setVertexPositions(waveheight,offset);
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setVertexPositions(waveheight,offset);
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trimeshShape->refitTree();
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trimeshShape->refitTree();
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//clear all contact points involving mesh proxy. Note: this is a slow/unoptimized operation.
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m_dynamicsWorld->getBroadphase()->cleanProxyFromPairs(staticBody->getBroadphaseHandle());
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//clear all contact points involving mesh proxy. Note: this is a slow/unoptimized operation.
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m_dynamicsWorld->getBroadphase()->cleanProxyFromPairs(staticBody->getBroadphaseHandle());
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}
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m_dynamicsWorld->stepSimulation(dt);
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