Added 'cache friendly' tree traversal format, and traversal. Array of subtrees with specified maximum size. This is useful to fit tree traversals on SPU.
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@@ -509,6 +509,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
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{
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if (state==0)
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{
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shootBox(rayTo);
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}
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break;
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@@ -519,6 +520,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
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if (state==0)
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{
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//apply an impulse
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if (m_dynamicsWorld)
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@@ -554,6 +556,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
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{
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if (state==0)
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{
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//add a point to point constraint for picking
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if (m_dynamicsWorld)
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@@ -829,13 +832,12 @@ void DemoApplication::renderme()
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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yStart += yIncr;
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/*
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glRasterPos3f(xOffset,yStart,0);
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sprintf(buf,"a to draw temporal AABBs");
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sprintf(buf,"g to toggle mesh animation (ConcaveDemo)");
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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yStart += yIncr;
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*/
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glRasterPos3f(xOffset,yStart,0);
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sprintf(buf,"h to toggle help text");
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@@ -68,35 +68,5 @@ void GLDebugDrawer::drawContactPoint(const btVector3& pointOnB,const btVector3&
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}
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void GLDebugDrawer::drawAabb(const btVector3& from,const btVector3& to,const btVector3& color)
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{
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btVector3 halfExtents = (to-from)* 0.5f;
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btVector3 center = (to+from) *0.5f;
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int i,j;
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btVector3 edgecoord(1.f,1.f,1.f),pa,pb;
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for (i=0;i<4;i++)
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{
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for (j=0;j<3;j++)
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{
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pa = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
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edgecoord[2]*halfExtents[2]);
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pa+=center;
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int othercoord = j%3;
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edgecoord[othercoord]*=-1.f;
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pb = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
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edgecoord[2]*halfExtents[2]);
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pb+=center;
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drawLine(pa,pb,color);
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}
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edgecoord = btVector3(-1.f,-1.f,-1.f);
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if (i<3)
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edgecoord[i]*=-1.f;
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}
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}
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@@ -13,7 +13,6 @@ public:
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GLDebugDrawer();
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void drawAabb(const btVector3& from,const btVector3& to,const btVector3& color);
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virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
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