add tiny cross-platform TCP socket library from https://github.com/DFHack/clsocket

(todo: hook-up to Bullet cmake/premake build systems, and implement TCP alternative for UDP server)
This commit is contained in:
Erwin Coumans
2017-02-19 10:25:55 -08:00
parent cfd35840f0
commit 957266b121
14 changed files with 3910 additions and 0 deletions

View File

@@ -0,0 +1,44 @@
#include "PassiveSocket.h" // Include header for active socket object definition
#define MAX_PACKET 4096
int main(int argc, char **argv)
{
CPassiveSocket socket;
CActiveSocket *pClient = NULL;
//--------------------------------------------------------------------------
// Initialize our socket object
//--------------------------------------------------------------------------
socket.Initialize();
socket.Listen("127.0.0.1", 6789);
while (true)
{
if ((pClient = socket.Accept()) != NULL)
{
//----------------------------------------------------------------------
// Receive request from the client.
//----------------------------------------------------------------------
if (pClient->Receive(MAX_PACKET))
{
//------------------------------------------------------------------
// Send response to client and close connection to the client.
//------------------------------------------------------------------
pClient->Send( pClient->GetData(), pClient->GetBytesReceived() );
pClient->Close();
}
delete pClient;
}
}
//-----------------------------------------------------------------------------
// Receive request from the client.
//-----------------------------------------------------------------------------
socket.Close();
return 1;
}