fixed rotation and translation issues for mesh and hull collision shapes
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@@ -37,6 +37,12 @@ public:
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if(m_vertices.empty() || m_indices.empty()) return;
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glPushMatrix();
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glTranslatef(m_center[0], m_center[1], m_center[2]);
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float angle;
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vec3f axis;
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q_to_axis_angle(m_rotation, axis, angle);
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glRotatef(rad2deg(angle), axis[0], axis[1], axis[2]);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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if(draw_style & collision_shape_t::kDSSolid) {
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@@ -50,6 +56,7 @@ public:
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glPopMatrix();
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}
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virtual void set_scale(vec3f const& s) {
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@@ -94,17 +101,27 @@ protected:
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m_vertices[i] = prod(Qinv, vertices[i] - m_center);
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}
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set_shape(new btConvexHullShape((float const*)&(m_vertices[0]), num_vertices, sizeof(vec3f)));
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m_ch_shape.reset(new btConvexHullShape((float const*)&(m_vertices[0]), num_vertices, sizeof(vec3f)));
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btCompoundShape *compound_shape = new btCompoundShape;
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compound_shape->addChildShape(btTransform(btQuaternion(m_rotation[1],
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m_rotation[2],
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m_rotation[3],
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m_rotation[0]),
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btVector3(m_center[0],
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m_center[1],
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m_center[2])),
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m_ch_shape.get());
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set_shape(compound_shape);
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}
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void update()
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{
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btConvexHullShape *cu_shape = static_cast<btConvexHullShape*>(shape());
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btConvexHullShape *ch_shape = static_cast<btConvexHullShape*>(shape());
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//apply the scaling
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btVector3 const& scale = cu_shape->getLocalScaling();
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btPoint3 const* points = cu_shape->getPoints();
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for(int i = 0; i < cu_shape->getNumPoints(); ++i) {
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btVector3 const& scale = m_ch_shape->getLocalScaling();
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btPoint3 const* points = m_ch_shape->getPoints();
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for(int i = 0; i < m_ch_shape->getNumPoints(); ++i) {
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m_vertices[i] = vec3f(scale.x() * points[i].x(), scale.y() * points[i].y(), scale.z() * points[i].z());
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}
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m_volume = ::volume(&(m_vertices[0]), (int*)&(m_indices[0]), m_indices.size());
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@@ -123,6 +140,7 @@ protected:
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}
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private:
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shared_ptr<btConvexHullShape> m_ch_shape;
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std::vector<vec3f> m_vertices;
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std::vector<vec3f> m_normals;
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std::vector<unsigned int> m_indices;
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@@ -131,8 +149,6 @@ private:
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vec3f m_center;
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quatf m_rotation;
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vec3f m_local_inertia;
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};
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#endif
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@@ -40,7 +40,11 @@ public:
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btVector3 const& scale = shape()->getLocalScaling();
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glPushMatrix();
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//glTranslatef(m_center[0], m_center[1], m_center[2]);
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glTranslatef(m_center[0], m_center[1], m_center[2]);
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float angle;
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vec3f axis;
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q_to_axis_angle(m_rotation, axis, angle);
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glRotatef(rad2deg(angle), axis[0], axis[1], axis[2]);
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glScalef(scale.x(), scale.y(), scale.z());
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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@@ -105,10 +109,19 @@ protected:
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m_tiva.reset(new btTriangleIndexVertexArray(num_indices / 3, (int*)&(m_indices[0]), 3 * sizeof(unsigned int),
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num_vertices, (float*)&(m_vertices[0]), sizeof(vec3f)));
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btGImpactMeshShape* gimpactShape = new btGImpactMeshShape(m_tiva.get());
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gimpactShape->setLocalScaling(btVector3(1.0f,1.0f,1.0f));
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gimpactShape->updateBound();
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set_shape(gimpactShape);
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m_gi_shape.reset(new btGImpactMeshShape(m_tiva.get()));
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m_gi_shape->setLocalScaling(btVector3(1.0f,1.0f,1.0f));
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m_gi_shape->updateBound();
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btCompoundShape *compound_shape = new btCompoundShape;
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compound_shape->addChildShape(btTransform(btQuaternion(m_rotation[1],
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m_rotation[2],
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m_rotation[3],
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m_rotation[0]),
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btVector3(m_center[0],
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m_center[1],
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m_center[2])),
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m_gi_shape.get());
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set_shape(compound_shape);
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//std::cout << "construtor: " << m_center << std::endl;
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@@ -117,10 +130,8 @@ protected:
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void update()
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{
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btGImpactMeshShape *gi_shape = static_cast<btGImpactMeshShape*>(shape());
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//apply the scaling
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btVector3 const& scale = gi_shape->getLocalScaling();
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btVector3 const& scale = m_gi_shape->getLocalScaling();
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std::vector<vec3f> vertices(m_vertices.size());
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for(int i = 0; i < vertices.size(); ++i) {
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@@ -142,6 +153,7 @@ protected:
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}
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private:
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shared_ptr<btGImpactMeshShape> m_gi_shape;
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std::vector<vec3f> m_vertices;
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std::vector<vec3f> m_normals;
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std::vector<unsigned int> m_indices;
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@@ -121,12 +121,11 @@ q_from_axis_angle(vec<T1, 3> const& axis, T2 theta) {
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template<typename T1, typename T2, typename T3>
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inline
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void
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q_to_axis_angle(vec<T1, 4> const& q, vec<T2, 3>& axis, T3& theta) {
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q_to_axis_angle(vec<T1, 4> const& q, vec<T2, 3>& axis, T3& theta)
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{
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T3 half_theta= acos(q[0]);
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if(half_theta > 10 * std::numeric_limits<T3>::epsilon()) {
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T3 oost = 1 / sin(half_theta);
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axis[0] = oost * q[1];
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