PyBullet setup.py: only enable BT_USE_EGL on Linux, but allow to run the eglPlugin on Windows and Mac as well (using their default opengl window).
postpone the 'loadPlugin' for static eglPlugin, so that the init and exit happen in the same thread. When you don't call unloadPlugin, the program may crash when exiting in SHARED_MEMORY_SERVER mode.
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@@ -161,6 +161,8 @@ struct EGLRendererVisualShapeConverterInternalData
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glClearColor(.7f, .7f, .8f, 1.f);
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m_window->startRendering();
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b3Assert(glGetError() ==GL_NO_ERROR);
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@@ -170,21 +172,34 @@ struct EGLRendererVisualShapeConverterInternalData
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int maxNumObjectCapacity = 128 * 1024;
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int maxShapeCapacityInBytes = 128 * 1024 * 1024;
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m_instancingRenderer = new GLInstancingRenderer(maxNumObjectCapacity, maxShapeCapacityInBytes);
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b3Assert(glGetError() ==GL_NO_ERROR);
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m_instancingRenderer->init();
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b3Assert(glGetError() ==GL_NO_ERROR);
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m_instancingRenderer->resize(m_swWidth,m_swHeight);
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m_instancingRenderer->InitShaders();
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b3Assert(glGetError() ==GL_NO_ERROR);
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m_instancingRenderer->setActiveCamera(&m_camera);
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b3Assert(glGetError() ==GL_NO_ERROR);
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m_instancingRenderer->updateCamera();
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b3Assert(glGetError() ==GL_NO_ERROR);
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m_instancingRenderer->setLightPosition(m_lightDirection);
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m_window->endRendering();
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}
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virtual ~EGLRendererVisualShapeConverterInternalData()
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{
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delete m_instancingRenderer;
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m_window->closeWindow();
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delete m_window;
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}
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};
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EGLRendererVisualShapeConverter::EGLRendererVisualShapeConverter()
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{
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m_data = new EGLRendererVisualShapeConverterInternalData();
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m_data = new EGLRendererVisualShapeConverterInternalData();
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float dist = 1.5;
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float pitch = -10;
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