fixes in debug drawer: always use rgba color with each component in range [0..1]

use sphere/box rendering of debug drawer
Thanks accodejockey for the report: See http://code.google.com/p/bullet/issues/detail?id=280
Also see http://code.google.com/p/bullet/issues/detail?id=279
This commit is contained in:
erwin.coumans
2010-01-19 19:38:18 +00:00
parent c6df06c6a1
commit 96d73d642d
8 changed files with 68 additions and 61 deletions

View File

@@ -33,6 +33,7 @@ public:
renderTexture(int width,int height);
~renderTexture();
///rgba input is in range [0..1] for each component
inline void setPixel(int x,int y,const btVector4& rgba)
{
unsigned char* pixel = &m_buffer[ (x+y*m_width) * 4];