fixes in debug drawer: always use rgba color with each component in range [0..1]
use sphere/box rendering of debug drawer Thanks accodejockey for the report: See http://code.google.com/p/bullet/issues/detail?id=280 Also see http://code.google.com/p/bullet/issues/detail?id=279
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@@ -154,8 +154,6 @@ public:
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virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
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void debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color);
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///LocalShapeInfo gives extra information for complex shapes
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///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart
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