fixes in debug drawer: always use rgba color with each component in range [0..1]

use sphere/box rendering of debug drawer
Thanks accodejockey for the report: See http://code.google.com/p/bullet/issues/detail?id=280
Also see http://code.google.com/p/bullet/issues/detail?id=279
This commit is contained in:
erwin.coumans
2010-01-19 19:38:18 +00:00
parent c6df06c6a1
commit 96d73d642d
8 changed files with 68 additions and 61 deletions

View File

@@ -708,13 +708,13 @@ void btRaycastVehicle::debugDraw(btIDebugDraw* debugDrawer)
for (int v=0;v<this->getNumWheels();v++)
{
btVector3 wheelColor(0,255,255);
btVector3 wheelColor(0,1,1);
if (getWheelInfo(v).m_raycastInfo.m_isInContact)
{
wheelColor.setValue(0,0,255);
wheelColor.setValue(0,0,1);
} else
{
wheelColor.setValue(255,0,255);
wheelColor.setValue(1,0,1);
}
btVector3 wheelPosWS = getWheelInfo(v).m_worldTransform.getOrigin();