fix bug caused by not reseting to zero
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@@ -55,9 +55,19 @@ void btDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody
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m_softBodySet.copyFromArray(softBodies);
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m_softBodySet.copyFromArray(softBodies);
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bool nodeUpdated = updateNodes();
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bool nodeUpdated = updateNodes();
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m_dv.resize(m_numNodes, btVector3(0,0,0));
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if (nodeUpdated)
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m_residual.resize(m_numNodes, btVector3(0,0,0));
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{
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m_backupVelocity.resize(m_numNodes, btVector3(0,0,0));
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m_dv.resize(m_numNodes, btVector3(0,0,0));
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m_residual.resize(m_numNodes, btVector3(0,0,0));
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m_backupVelocity.resize(m_numNodes, btVector3(0,0,0));
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}
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// need to setZero here as resize only set value for newly allocated items
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for (int i = 0; i < m_numNodes; ++i)
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{
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m_dv[i].setZero();
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m_residual[i].setZero();
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}
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m_objective->reinitialize(nodeUpdated);
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m_objective->reinitialize(nodeUpdated);
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}
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}
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