work-in-progress
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
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@@ -146,6 +146,7 @@ SET(BulletExampleBrowser_SRCS
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../SharedMemory/PhysicsServer.cpp
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../SharedMemory/PhysicsClientSharedMemory.cpp
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../SharedMemory/PhysicsClientSharedMemory_C_API.cpp
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../SharedMemory/PhysicsClient.cpp
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../SharedMemory/PhysicsClientC_API.cpp
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../SharedMemory/PhysicsServerExample.cpp
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