work-in-progress
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
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@@ -134,9 +134,9 @@ int gSharedMemoryKey=-1;
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int gPreferredOpenCLDeviceIndex=-1;
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int gPreferredOpenCLPlatformIndex=-1;
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int gGpuArraySizeX=15;
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int gGpuArraySizeY=15;
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int gGpuArraySizeZ=15;
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int gGpuArraySizeX=45;
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int gGpuArraySizeY=55;
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int gGpuArraySizeZ=45;
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//#include <float.h>
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//unsigned int fp_control_state = _controlfp(_EM_INEXACT, _MCW_EM);
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