work-in-progress
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
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@@ -15,6 +15,8 @@
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#include "../Importers/ImportURDFDemo/ImportURDFSetup.h"
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#include "../Importers/ImportSDFDemo/ImportSDFSetup.h"
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#include "../Importers/ImportSTLDemo/ImportSTLSetup.h"
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#include "../Importers/ImportBullet/SerializeSetup.h"
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#include "LinearMath/btAlignedAllocator.h"
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@@ -34,6 +36,8 @@ int main(int argc, char* argv[])
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exampleBrowser->registerFileImporter(".sdf", ImportSDFCreateFunc);
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exampleBrowser->registerFileImporter(".obj", ImportObjCreateFunc);
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exampleBrowser->registerFileImporter(".stl", ImportSTLCreateFunc);
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exampleBrowser->registerFileImporter(".bullet", SerializeBulletCreateFunc);
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clock.reset();
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if (init)
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