work-in-progress

add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
This commit is contained in:
erwincoumans
2016-11-04 13:15:10 -07:00
parent c2ca88bf44
commit 9708392322
52 changed files with 2104 additions and 214 deletions

View File

@@ -63,6 +63,14 @@ project "App_BulletExampleBrowser"
"../SharedMemory/PhysicsServer.cpp",
"../SharedMemory/PhysicsServerSharedMemory.cpp",
"../SharedMemory/PhysicsClientSharedMemory.cpp",
"../SharedMemory/PhysicsClientSharedMemory_C_API.cpp",
"../SharedMemory/PhysicsClientSharedMemory_C_API.h",
"../SharedMemory/PhysicsClientSharedMemory2.cpp",
"../SharedMemory/PhysicsClientSharedMemory2.h",
"../SharedMemory/PhysicsClientSharedMemory2_C_API.cpp",
"../SharedMemory/PhysicsClientSharedMemory2_C_API.h",
"../SharedMemory/SharedMemoryCommandProcessor.cpp",
"../SharedMemory/SharedMemoryCommandProcessor.h",
"../SharedMemory/SharedMemoryInProcessPhysicsC_API.cpp",
"../SharedMemory/PhysicsClient.cpp",
"../SharedMemory/PosixSharedMemory.cpp",