work-in-progress
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
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@@ -63,6 +63,14 @@ project "App_BulletExampleBrowser"
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"../SharedMemory/PhysicsServer.cpp",
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"../SharedMemory/PhysicsServerSharedMemory.cpp",
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"../SharedMemory/PhysicsClientSharedMemory.cpp",
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"../SharedMemory/PhysicsClientSharedMemory_C_API.cpp",
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"../SharedMemory/PhysicsClientSharedMemory_C_API.h",
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"../SharedMemory/PhysicsClientSharedMemory2.cpp",
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"../SharedMemory/PhysicsClientSharedMemory2.h",
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"../SharedMemory/PhysicsClientSharedMemory2_C_API.cpp",
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"../SharedMemory/PhysicsClientSharedMemory2_C_API.h",
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"../SharedMemory/SharedMemoryCommandProcessor.cpp",
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"../SharedMemory/SharedMemoryCommandProcessor.h",
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"../SharedMemory/SharedMemoryInProcessPhysicsC_API.cpp",
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"../SharedMemory/PhysicsClient.cpp",
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"../SharedMemory/PosixSharedMemory.cpp",
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