work-in-progress
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
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@@ -12,7 +12,7 @@ class PhysicsClientSharedMemory : public PhysicsClient {
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protected:
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virtual void setSharedMemoryInterface(class SharedMemoryInterface* sharedMem);
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void processBodyJointInfo(int bodyUniqueId, const struct SharedMemoryStatus& serverCmd);
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public:
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PhysicsClientSharedMemory();
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