work-in-progress

add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
This commit is contained in:
erwincoumans
2016-11-04 13:15:10 -07:00
parent c2ca88bf44
commit 9708392322
52 changed files with 2104 additions and 214 deletions

View File

@@ -0,0 +1,27 @@
#include "PhysicsClientSharedMemory2.h"
#include "PosixSharedMemory.h"
#include "Win32SharedMemory.h"
#include "Bullet3Common/b3Logging.h"
#include "Bullet3Common/b3Scalar.h"
#include "SharedMemoryCommandProcessor.h"
PhysicsClientSharedMemory2::PhysicsClientSharedMemory2(SharedMemoryCommandProcessor* proc)
:PhysicsDirect(proc)
{
m_proc = proc;
}
PhysicsClientSharedMemory2::~PhysicsClientSharedMemory2()
{
}
void PhysicsClientSharedMemory2::setSharedMemoryInterface(class SharedMemoryInterface* sharedMem)
{
if (m_proc)
{
m_proc->setSharedMemoryInterface(sharedMem);
}
}