work-in-progress

add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
This commit is contained in:
erwincoumans
2016-11-04 13:15:10 -07:00
parent c2ca88bf44
commit 9708392322
52 changed files with 2104 additions and 214 deletions

View File

@@ -0,0 +1,18 @@
#ifndef PHYSICS_CLIENT_SHARED_MEMORY2_H
#define PHYSICS_CLIENT_SHARED_MEMORY2_H
#include "PhysicsDirect.h"
class PhysicsClientSharedMemory2 : public PhysicsDirect
{
class SharedMemoryCommandProcessor* m_proc;
public:
PhysicsClientSharedMemory2(SharedMemoryCommandProcessor* proc);
virtual ~PhysicsClientSharedMemory2();
void setSharedMemoryInterface(class SharedMemoryInterface* sharedMem);
};
#endif //PHYSICS_CLIENT_SHARED_MEMORY2_H