work-in-progress

add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
This commit is contained in:
erwincoumans
2016-11-04 13:15:10 -07:00
parent c2ca88bf44
commit 9708392322
52 changed files with 2104 additions and 214 deletions

View File

@@ -0,0 +1,19 @@
#include "PhysicsClientSharedMemory2_C_API.h"
#include "PhysicsDirect.h"
#include "SharedMemoryCommandProcessor.h"
b3PhysicsClientHandle b3ConnectSharedMemory2(int key)
{
SharedMemoryCommandProcessor* cmdProc = new SharedMemoryCommandProcessor();
cmdProc->setSharedMemoryKey(key);
PhysicsDirect* cl = new PhysicsDirect(cmdProc);
cl->setSharedMemoryKey(key);
cl->connect();
return (b3PhysicsClientHandle)cl;
}