work-in-progress
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
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16
examples/SharedMemory/PhysicsClientSharedMemory_C_API.h
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16
examples/SharedMemory/PhysicsClientSharedMemory_C_API.h
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#ifndef PHYSICS_CLIENT_SHARED_MEMORY_H
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#define PHYSICS_CLIENT_SHARED_MEMORY_H
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#include "PhysicsClientC_API.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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b3PhysicsClientHandle b3ConnectSharedMemory(int key);
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#ifdef __cplusplus
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}
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#endif
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#endif //PHYSICS_CLIENT_SHARED_MEMORY_H
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