work-in-progress

add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
This commit is contained in:
erwincoumans
2016-11-04 13:15:10 -07:00
parent c2ca88bf44
commit 9708392322
52 changed files with 2104 additions and 214 deletions

View File

@@ -0,0 +1,16 @@
#ifndef PHYSICS_CLIENT_SHARED_MEMORY_H
#define PHYSICS_CLIENT_SHARED_MEMORY_H
#include "PhysicsClientC_API.h"
#ifdef __cplusplus
extern "C" {
#endif
b3PhysicsClientHandle b3ConnectSharedMemory(int key);
#ifdef __cplusplus
}
#endif
#endif //PHYSICS_CLIENT_SHARED_MEMORY_H