work-in-progress
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
This commit is contained in:
577
examples/SharedMemory/PhysicsClientUDP.cpp
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577
examples/SharedMemory/PhysicsClientUDP.cpp
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@@ -0,0 +1,577 @@
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#include "PhysicsClientUDP.h"
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#include <enet/enet.h>
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#include <stdio.h>
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#include <string.h>
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#include "../Utils/b3Clock.h"
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#include "PhysicsClient.h"
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//#include "LinearMath/btVector3.h"
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#include "SharedMemoryCommands.h"
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#include <string>
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#include "Bullet3Common/b3Logging.h"
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#include "../MultiThreading/b3ThreadSupportInterface.h"
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void UDPThreadFunc(void* userPtr, void* lsMemory);
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void* UDPlsMemoryFunc();
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#ifndef _WIN32
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#include "../MultiThreading/b3PosixThreadSupport.h"
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b3ThreadSupportInterface* createUDPThreadSupport(int numThreads)
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{
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b3PosixThreadSupport::ThreadConstructionInfo constructionInfo("UDPThread",
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UDPThreadFunc,
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UDPlsMemoryFunc,
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numThreads);
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b3ThreadSupportInterface* threadSupport = new b3PosixThreadSupport(constructionInfo);
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return threadSupport;
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}
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#elif defined( _WIN32)
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#include "../MultiThreading/b3Win32ThreadSupport.h"
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b3ThreadSupportInterface* createUDPThreadSupport(int numThreads)
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{
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b3Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("UDPThread", UDPThreadFunc, UDPlsMemoryFunc, numThreads);
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b3Win32ThreadSupport* threadSupport = new b3Win32ThreadSupport(threadConstructionInfo);
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return threadSupport;
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}
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#endif
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struct UDPThreadLocalStorage
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{
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int threadId;
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};
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unsigned int b3DeserializeInt(const unsigned char* input)
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{
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unsigned int tmp = (input[3] << 24) + (input[2] << 16) + (input[1] << 8) + input[0];
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return tmp;
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}
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struct UdpNetworkedInternalData
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{
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ENetHost* m_client;
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ENetAddress m_address;
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ENetPeer* m_peer;
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ENetEvent m_event;
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bool m_isConnected;
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b3ThreadSupportInterface* m_threadSupport;
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b3CriticalSection* m_cs;
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UdpNetworkedInternalData* m_udpInternalData;
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SharedMemoryCommand m_clientCmd;
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bool m_hasCommand;
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bool m_hasStatus;
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SharedMemoryStatus m_lastStatus;
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b3AlignedObjectArray<char> m_stream;
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std::string m_hostName;
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int m_port;
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UdpNetworkedInternalData()
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:m_client(0),
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m_peer(0),
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m_isConnected(false),
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m_threadSupport(0),
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m_hasCommand(false),
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m_hasStatus(false)
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{
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}
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bool connectUDP()
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{
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if (m_isConnected)
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return true;
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if (enet_initialize() != 0)
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{
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fprintf(stderr, "Error initialising enet");
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exit(EXIT_FAILURE);
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}
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m_client = enet_host_create(NULL, /* create a client host */
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1, /* number of clients */
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2, /* number of channels */
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57600 / 8, /* incoming bandwith */
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14400 / 8); /* outgoing bandwith */
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if (m_client == NULL) {
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fprintf(stderr, "Could not create client host");
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return false;
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}
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enet_address_set_host(&m_address, m_hostName.c_str());
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m_address.port = m_port;
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m_peer = enet_host_connect(m_client,
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&m_address, /* address to connect to */
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2, /* number of channels */
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0); /* user data supplied to
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the receiving host */
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if (m_peer == NULL) {
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fprintf(stderr, "No available peers for initiating an ENet "
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"connection.\n");
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return false;
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}
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/* Try to connect to server within 5 seconds */
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if (enet_host_service(m_client, &m_event, 5000) > 0 &&
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m_event.type == ENET_EVENT_TYPE_CONNECT)
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{
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puts("Connection to server succeeded.");
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}
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else
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{
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/* Either the 5 seconds are up or a disconnect event was */
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/* received. Reset the peer in the event the 5 seconds */
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/* had run out without any significant event. */
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enet_peer_reset(m_peer);
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fprintf(stderr, "Connection to server failed.");
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return false;
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}
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int serviceResult = enet_host_service(m_client, &m_event, 0);
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if (serviceResult > 0)
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{
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switch (m_event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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printf("A new client connected from %x:%u.\n",
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m_event.peer->address.host,
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m_event.peer->address.port);
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m_event.peer->data = (void*)"New User";
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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printf("A packet of length %u containing '%s' was "
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"received from %s on channel %u.\n",
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m_event.packet->dataLength,
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m_event.packet->data,
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m_event.peer->data,
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m_event.channelID);
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/* Clean up the packet now that we're done using it.
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> */
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enet_packet_destroy(m_event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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printf("%s disconected.\n", m_event.peer->data);
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break;
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}
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}
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else if (serviceResult > 0)
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{
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puts("Error with servicing the client");
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return false;
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}
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m_isConnected = true;
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return m_isConnected;
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}
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bool checkData()
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{
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bool hasStatus = false;
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int serviceResult = enet_host_service(m_client, &m_event, 100);
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if (serviceResult > 0)
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{
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switch (m_event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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printf("A new client connected from %x:%u.\n",
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m_event.peer->address.host,
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m_event.peer->address.port);
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m_event.peer->data = (void*)"New User";
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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{
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printf("A packet of length %u containing '%s' was "
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"received from %s on channel %u.\n",
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m_event.packet->dataLength,
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m_event.packet->data,
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m_event.peer->data,
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m_event.channelID);
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int packetSizeInBytes = b3DeserializeInt(m_event.packet->data);
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if (packetSizeInBytes == m_event.packet->dataLength)
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{
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SharedMemoryStatus* statPtr = (SharedMemoryStatus*)&m_event.packet->data[4];
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m_lastStatus = *statPtr;
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int streamOffsetInBytes = 4 + sizeof(SharedMemoryStatus);
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int numStreamBytes = packetSizeInBytes - streamOffsetInBytes;
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m_stream.resize(numStreamBytes);
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for (int i = 0; i < numStreamBytes; i++)
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{
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m_stream[i] = m_event.packet->data[i + streamOffsetInBytes];
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}
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}
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else
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{
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printf("unknown status message received\n");
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}
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enet_packet_destroy(m_event.packet);
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hasStatus = true;
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break;
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}
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case ENET_EVENT_TYPE_DISCONNECT:
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{
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printf("%s disconected.\n", m_event.peer->data);
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break;
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}
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}
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}
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else if (serviceResult > 0)
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{
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puts("Error with servicing the client");
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}
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return hasStatus;
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}
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};
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enum UDPThreadEnums
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{
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eUDPRequestTerminate = 13,
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eUDPIsUnInitialized,
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eUDPIsInitialized,
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eUDPInitializationFailed,
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eUDPHasTerminated
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};
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enum UDPCommandEnums
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{
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eUDPIdle = 13,
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eUDP_ConnectRequest,
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eUDP_Connected,
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eUDP_ConnectionFailed,
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eUDP_DisconnectRequest,
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eUDP_Disconnected,
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};
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void UDPThreadFunc(void* userPtr, void* lsMemory)
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{
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printf("UDPThreadFunc thread started\n");
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UDPThreadLocalStorage* localStorage = (UDPThreadLocalStorage*)lsMemory;
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UdpNetworkedInternalData* args = (UdpNetworkedInternalData*)userPtr;
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int workLeft = true;
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b3Clock clock;
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clock.reset();
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bool init = true;
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if (init)
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{
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args->m_cs->lock();
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args->m_cs->setSharedParam(0, eUDPIsInitialized);
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args->m_cs->unlock();
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double deltaTimeInSeconds = 0;
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do
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{
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deltaTimeInSeconds += double(clock.getTimeMicroseconds()) / 1000000.;
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if (deltaTimeInSeconds<(1. / 5000.))
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{
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// b3Clock::usleep(250);
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}
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else
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{
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clock.reset();
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deltaTimeInSeconds = 0.f;
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switch (args->m_cs->getSharedParam(1))
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{
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case eUDP_ConnectRequest:
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{
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bool connected = args->connectUDP();
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if (connected)
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{
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args->m_cs->setSharedParam(1, eUDP_Connected);
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}
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else
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{
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args->m_cs->setSharedParam(1, eUDP_ConnectionFailed);
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}
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break;
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}
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default:
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{
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}
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};
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if (args->m_isConnected)
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{
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args->m_cs->lock();
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bool hasCommand = args->m_hasCommand;
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args->m_cs->unlock();
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if (hasCommand)
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{
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int sz = sizeof(SharedMemoryCommand);
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ENetPacket *packet = enet_packet_create(&args->m_clientCmd, sz, ENET_PACKET_FLAG_RELIABLE);
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int res = enet_peer_send(args->m_peer, 0, packet);
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args->m_cs->lock();
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args->m_hasCommand = false;
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args->m_cs->unlock();
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}
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bool hasNewStatus = args->checkData();
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if (hasNewStatus)
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{
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if (args->m_hasStatus)
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{
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//overflow: last status hasn't been processed yet
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b3Assert(0);
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printf("Error: received new status but previous status not processed yet");
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}
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else
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{
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args->m_cs->lock();
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args->m_hasStatus = hasNewStatus;
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args->m_cs->unlock();
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}
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}
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}
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}
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} while (args->m_cs->getSharedParam(0) != eUDPRequestTerminate);
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}
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else
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{
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args->m_cs->lock();
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args->m_cs->setSharedParam(0, eUDPInitializationFailed);
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args->m_cs->unlock();
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}
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printf("finished\n");
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}
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void* UDPlsMemoryFunc()
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{
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//don't create local store memory, just return 0
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return new UDPThreadLocalStorage;
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}
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UdpNetworkedPhysicsProcessor::UdpNetworkedPhysicsProcessor(const char* hostName, int port)
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{
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m_data = new UdpNetworkedInternalData;
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if (hostName)
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{
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m_data->m_hostName = hostName;
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}
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m_data->m_port = port;
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}
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UdpNetworkedPhysicsProcessor::~UdpNetworkedPhysicsProcessor()
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{
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disconnect();
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delete m_data;
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}
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bool UdpNetworkedPhysicsProcessor::processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
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{
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int sz = sizeof(SharedMemoryCommand);
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int timeout = 1024 * 1024 * 1024;
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m_data->m_cs->lock();
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m_data->m_clientCmd = clientCmd;
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m_data->m_hasCommand = true;
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m_data->m_cs->unlock();
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while (m_data->m_hasCommand && (timeout-- > 0))
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{
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// b3Clock::usleep(100);
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}
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#if 0
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timeout = 1024 * 1024 * 1024;
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bool hasStatus = false;
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const SharedMemoryStatus* stat = 0;
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while ((!hasStatus) && (timeout-- > 0))
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{
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hasStatus = receiveStatus(serverStatusOut, bufferServerToClient, bufferSizeInBytes);
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b3Clock::usleep(100);
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}
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return hasStatus;
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#endif
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return false;
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}
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bool UdpNetworkedPhysicsProcessor::receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
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{
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bool hasStatus = false;
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if (m_data->m_hasStatus)
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{
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hasStatus = true;
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serverStatusOut = m_data->m_lastStatus;
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int numStreamBytes = m_data->m_stream.size();
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if (numStreamBytes < bufferSizeInBytes)
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{
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for (int i = 0; i < numStreamBytes; i++)
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{
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bufferServerToClient[i] = m_data->m_stream[i];
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}
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}
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else
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{
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printf("Error: steam buffer overflow\n");
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}
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m_data->m_cs->lock();
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m_data->m_hasStatus = false;
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m_data->m_cs->unlock();
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}
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return hasStatus;
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}
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void UdpNetworkedPhysicsProcessor::renderScene()
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{
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}
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void UdpNetworkedPhysicsProcessor::physicsDebugDraw(int debugDrawFlags)
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{
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}
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void UdpNetworkedPhysicsProcessor::setGuiHelper(struct GUIHelperInterface* guiHelper)
|
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{
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}
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bool UdpNetworkedPhysicsProcessor::isConnected() const
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{
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return m_data->m_isConnected;
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}
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bool UdpNetworkedPhysicsProcessor::connect()
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{
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if (m_data->m_threadSupport==0)
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{
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m_data->m_threadSupport = createUDPThreadSupport(1);
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m_data->m_cs = m_data->m_threadSupport->createCriticalSection();
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m_data->m_cs->setSharedParam(0, eUDPIsUnInitialized);
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m_data->m_threadSupport->runTask(B3_THREAD_SCHEDULE_TASK, (void*) m_data, 0);
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while (m_data->m_cs->getSharedParam(0) == eUDPIsUnInitialized)
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{
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b3Clock::usleep(1000);
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}
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m_data->m_cs->lock();
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m_data->m_cs->setSharedParam(1, eUDP_ConnectRequest);
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m_data->m_cs->unlock();
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while (m_data->m_cs->getSharedParam(1) == eUDP_ConnectRequest)
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{
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b3Clock::usleep(1000);
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}
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}
|
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return true;
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}
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void UdpNetworkedPhysicsProcessor::disconnect()
|
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{
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if (m_data->m_threadSupport)
|
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{
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m_data->m_cs->lock();
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m_data->m_cs->setSharedParam(0, eUDPRequestTerminate);
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m_data->m_cs->unlock();
|
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|
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int numActiveThreads = 1;
|
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|
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while (numActiveThreads)
|
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{
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int arg0, arg1;
|
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if (m_data->m_threadSupport->isTaskCompleted(&arg0, &arg1, 0))
|
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{
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numActiveThreads--;
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printf("numActiveThreads = %d\n", numActiveThreads);
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}
|
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else
|
||||
{
|
||||
b3Clock::usleep(1000);
|
||||
}
|
||||
};
|
||||
|
||||
printf("stopping threads\n");
|
||||
|
||||
delete m_data->m_threadSupport;
|
||||
m_data->m_threadSupport = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user