work-in-progress

add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
This commit is contained in:
erwincoumans
2016-11-04 13:15:10 -07:00
parent c2ca88bf44
commit 9708392322
52 changed files with 2104 additions and 214 deletions

View File

@@ -0,0 +1,21 @@
#include "PhysicsClientUDP_C_API.h"
#include "PhysicsClientUDP.h"
#include "PhysicsDirect.h"
#include <stdio.h>
//think more about naming. The b3ConnectPhysicsLoopback
b3PhysicsClientHandle b3ConnectPhysicsUDP(const char* hostName, int port)
{
UdpNetworkedPhysicsProcessor* udp = new UdpNetworkedPhysicsProcessor(hostName, port);
PhysicsDirect* direct = new PhysicsDirect(udp);
bool connected = direct->connect();
printf("direct!\n");
return (b3PhysicsClientHandle)direct;
}