work-in-progress

add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
This commit is contained in:
erwincoumans
2016-11-04 13:15:10 -07:00
parent c2ca88bf44
commit 9708392322
52 changed files with 2104 additions and 214 deletions

View File

@@ -2,13 +2,21 @@
#include "PhysicsDirect.h"
#include "PhysicsServerCommandProcessor.h"
//think more about naming. The b3ConnectPhysicsLoopback
b3PhysicsClientHandle b3ConnectPhysicsDirect()
{
PhysicsDirect* direct = new PhysicsDirect();
PhysicsServerCommandProcessor* sdk = new PhysicsServerCommandProcessor;
PhysicsDirect* direct = new PhysicsDirect(sdk);
bool connected = direct->connect();
return (b3PhysicsClientHandle )direct;
}
//