work-in-progress
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
This commit is contained in:
216
examples/SharedMemory/SharedMemoryCommandProcessor.cpp
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216
examples/SharedMemory/SharedMemoryCommandProcessor.cpp
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#include "SharedMemoryCommandProcessor.h"
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#include "PosixSharedMemory.h"
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#include "Win32SharedMemory.h"
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#include "Bullet3Common/b3Logging.h"
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#include "Bullet3Common/b3Scalar.h"
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#include "SharedMemoryBlock.h"
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struct SharedMemoryCommandProcessorInternalData
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{
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int m_sharedMemoryKey;
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bool m_isConnected;
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SharedMemoryInterface* m_sharedMemory;
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bool m_ownsSharedMemory;
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bool m_verboseOutput;
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bool m_waitingForServer;
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SharedMemoryStatus m_lastServerStatus;
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SharedMemoryBlock* m_testBlock1;
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SharedMemoryCommandProcessorInternalData()
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:m_sharedMemoryKey(SHARED_MEMORY_KEY),
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m_isConnected(false),
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m_sharedMemory(0),
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m_ownsSharedMemory(false),
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m_verboseOutput(false),
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m_waitingForServer(false),
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m_testBlock1(0)
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{
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}
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};
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SharedMemoryCommandProcessor::SharedMemoryCommandProcessor()
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{
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m_data = new SharedMemoryCommandProcessorInternalData;
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m_data->m_sharedMemoryKey = SHARED_MEMORY_KEY;
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#ifdef _WIN32
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m_data->m_sharedMemory = new Win32SharedMemoryClient();
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#else
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m_data->m_sharedMemory = new PosixSharedMemory();
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#endif
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m_data->m_ownsSharedMemory = true;
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}
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SharedMemoryCommandProcessor::~SharedMemoryCommandProcessor()
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{
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if (m_data->m_isConnected)
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{
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disconnect();
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}
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if (m_data->m_ownsSharedMemory)
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{
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delete m_data->m_sharedMemory;
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}
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delete m_data;
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}
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bool SharedMemoryCommandProcessor::connect()
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{
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if (m_data->m_isConnected)
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return true;
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bool allowCreation = false;
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m_data->m_testBlock1 = (SharedMemoryBlock*)m_data->m_sharedMemory->allocateSharedMemory(
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m_data->m_sharedMemoryKey, SHARED_MEMORY_SIZE, allowCreation);
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if (m_data->m_testBlock1) {
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if (m_data->m_testBlock1->m_magicId != SHARED_MEMORY_MAGIC_NUMBER) {
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b3Error("Error: please start server before client\n");
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m_data->m_sharedMemory->releaseSharedMemory(m_data->m_sharedMemoryKey,
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SHARED_MEMORY_SIZE);
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m_data->m_testBlock1 = 0;
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return false;
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}
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else {
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if (m_data->m_verboseOutput) {
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b3Printf("Connected to existing shared memory, status OK.\n");
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}
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m_data->m_isConnected = true;
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}
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}
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else {
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b3Error("Cannot connect to shared memory");
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return false;
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}
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return true;
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}
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void SharedMemoryCommandProcessor::disconnect()
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{
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if (m_data->m_isConnected && m_data->m_sharedMemory)
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{
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m_data->m_sharedMemory->releaseSharedMemory(m_data->m_sharedMemoryKey, SHARED_MEMORY_SIZE);
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}
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m_data->m_isConnected = false;
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}
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bool SharedMemoryCommandProcessor::isConnected() const
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{
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return m_data->m_isConnected;
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}
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bool SharedMemoryCommandProcessor::processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
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{
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if (!m_data->m_waitingForServer) {
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if (&m_data->m_testBlock1->m_clientCommands[0] != &clientCmd) {
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m_data->m_testBlock1->m_clientCommands[0] = clientCmd;
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}
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m_data->m_testBlock1->m_numClientCommands++;
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m_data->m_waitingForServer = true;
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}
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return false;
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}
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bool SharedMemoryCommandProcessor::receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
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{
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SharedMemoryStatus* stat = 0;
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m_data->m_lastServerStatus.m_dataStream = 0;
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m_data->m_lastServerStatus.m_numDataStreamBytes = 0;
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if (!m_data->m_testBlock1)
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{
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//m_data->m_lastServerStatus.m_type = CMD_SHARED_MEMORY_NOT_INITIALIZED;
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//return &m_data->m_lastServerStatus;
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//serverStatusOut = m_data->m_lastServerStatus;
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return false;
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}
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if (!m_data->m_waitingForServer) {
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return false;
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}
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if (m_data->m_testBlock1->m_magicId != SHARED_MEMORY_MAGIC_NUMBER)
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{
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//m_data->m_lastServerStatus.m_type = CMD_SHARED_MEMORY_NOT_INITIALIZED;
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//return &m_data->m_lastServerStatus;
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return false;
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}
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if (m_data->m_testBlock1->m_numServerCommands >
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m_data->m_testBlock1->m_numProcessedServerCommands)
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{
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b3Assert(m_data->m_testBlock1->m_numServerCommands ==
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m_data->m_testBlock1->m_numProcessedServerCommands + 1);
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const SharedMemoryStatus& serverCmd = m_data->m_testBlock1->m_serverCommands[0];
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m_data->m_lastServerStatus = serverCmd;
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m_data->m_lastServerStatus.m_dataStream = m_data->m_testBlock1->m_bulletStreamDataServerToClientRefactor;
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for (int i = 0; i < m_data->m_lastServerStatus.m_numDataStreamBytes; i++)
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{
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bufferServerToClient[i] = m_data->m_testBlock1->m_bulletStreamDataServerToClientRefactor[i];
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}
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m_data->m_testBlock1->m_numProcessedServerCommands++;
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// we don't have more than 1 command outstanding (in total, either server or client)
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b3Assert(m_data->m_testBlock1->m_numProcessedServerCommands ==
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m_data->m_testBlock1->m_numServerCommands);
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if (m_data->m_testBlock1->m_numServerCommands ==
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m_data->m_testBlock1->m_numProcessedServerCommands) {
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m_data->m_waitingForServer = false;
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}
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else {
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m_data->m_waitingForServer = true;
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}
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serverStatusOut = m_data->m_lastServerStatus;
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return true;
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}
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return false;
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}
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void SharedMemoryCommandProcessor::renderScene()
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{
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}
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void SharedMemoryCommandProcessor::physicsDebugDraw(int debugDrawFlags)
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{
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}
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void SharedMemoryCommandProcessor::setGuiHelper(struct GUIHelperInterface* guiHelper)
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{
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}
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void SharedMemoryCommandProcessor::setSharedMemoryInterface(class SharedMemoryInterface* sharedMem)
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{
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if (m_data->m_sharedMemory && m_data->m_ownsSharedMemory)
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{
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delete m_data->m_sharedMemory;
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}
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m_data->m_ownsSharedMemory = false;
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m_data->m_sharedMemory = sharedMem;
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}
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void SharedMemoryCommandProcessor::setSharedMemoryKey(int key)
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{
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m_data->m_sharedMemoryKey = key;
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}
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