work-in-progress
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
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@@ -90,7 +90,6 @@ struct UrdfArgs
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struct BulletDataStreamArgs
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{
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char m_bulletFileName[MAX_FILENAME_LENGTH];
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int m_streamChunkLength;
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int m_bodyUniqueId;
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};
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@@ -508,6 +507,10 @@ struct SharedMemoryStatus
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smUint64_t m_timeStamp;
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int m_sequenceNumber;
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//m_streamBytes is only for internal purposes
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int m_numDataStreamBytes;
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char* m_dataStream;
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union
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{
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struct BulletDataStreamArgs m_dataStreamArguments;
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