work-in-progress

add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
This commit is contained in:
erwincoumans
2016-11-04 13:15:10 -07:00
parent c2ca88bf44
commit 9708392322
52 changed files with 2104 additions and 214 deletions

View File

@@ -90,7 +90,6 @@ struct UrdfArgs
struct BulletDataStreamArgs
{
char m_bulletFileName[MAX_FILENAME_LENGTH];
int m_streamChunkLength;
int m_bodyUniqueId;
};
@@ -508,6 +507,10 @@ struct SharedMemoryStatus
smUint64_t m_timeStamp;
int m_sequenceNumber;
//m_streamBytes is only for internal purposes
int m_numDataStreamBytes;
char* m_dataStream;
union
{
struct BulletDataStreamArgs m_dataStreamArguments;