work-in-progress
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
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@@ -42,6 +42,14 @@ myfiles =
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"PhysicsLoopBack.h",
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"PhysicsLoopBackC_API.cpp",
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"PhysicsLoopBackC_API.h",
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"PhysicsClientSharedMemory_C_API.cpp",
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"PhysicsClientSharedMemory_C_API.h",
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"PhysicsClientSharedMemory2_C_API.cpp",
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"PhysicsClientSharedMemory2_C_API.h",
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"PhysicsClientSharedMemory2.cpp",
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"PhysicsClientSharedMemory2.h",
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"SharedMemoryCommandProcessor.cpp",
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"SharedMemoryCommandProcessor.h",
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"PhysicsServerCommandProcessor.cpp",
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"PhysicsServerCommandProcessor.h",
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"TinyRendererVisualShapeConverter.cpp",
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@@ -288,4 +296,7 @@ if os.is("Windows") then
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end
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end
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end
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include "udp"
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