work-in-progress

add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
This commit is contained in:
erwincoumans
2016-11-04 13:15:10 -07:00
parent c2ca88bf44
commit 9708392322
52 changed files with 2104 additions and 214 deletions

View File

@@ -42,6 +42,14 @@ myfiles =
"PhysicsLoopBack.h",
"PhysicsLoopBackC_API.cpp",
"PhysicsLoopBackC_API.h",
"PhysicsClientSharedMemory_C_API.cpp",
"PhysicsClientSharedMemory_C_API.h",
"PhysicsClientSharedMemory2_C_API.cpp",
"PhysicsClientSharedMemory2_C_API.h",
"PhysicsClientSharedMemory2.cpp",
"PhysicsClientSharedMemory2.h",
"SharedMemoryCommandProcessor.cpp",
"SharedMemoryCommandProcessor.h",
"PhysicsServerCommandProcessor.cpp",
"PhysicsServerCommandProcessor.h",
"TinyRendererVisualShapeConverter.cpp",
@@ -288,4 +296,7 @@ if os.is("Windows") then
end
end
end
include "udp"