work-in-progress
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
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@@ -844,13 +844,13 @@ void CMainApplication::RenderFrame()
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// happen right before and after the vsync causing all kinds of jittering issues. This glFinish()
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// appears to clear that up. Temporary fix while I try to get nvidia to investigate this problem.
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// 1/29/2014 mikesart
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glFinish();
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//glFinish();
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}
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// SwapWindow
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{
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B3_PROFILE("m_app->swapBuffer");
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m_app->swapBuffer();
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// m_app->swapBuffer();
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//SDL_GL_SwapWindow( m_pWindow );
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}
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