work-in-progress

add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
This commit is contained in:
erwincoumans
2016-11-04 13:15:10 -07:00
parent c2ca88bf44
commit 9708392322
52 changed files with 2104 additions and 214 deletions

View File

@@ -844,13 +844,13 @@ void CMainApplication::RenderFrame()
// happen right before and after the vsync causing all kinds of jittering issues. This glFinish()
// appears to clear that up. Temporary fix while I try to get nvidia to investigate this problem.
// 1/29/2014 mikesart
glFinish();
//glFinish();
}
// SwapWindow
{
B3_PROFILE("m_app->swapBuffer");
m_app->swapBuffer();
// m_app->swapBuffer();
//SDL_GL_SwapWindow( m_pWindow );
}