work-in-progress
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
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@@ -17,6 +17,8 @@ project ("Test_SharedMemoryPhysicsClient")
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"../../examples/SharedMemory/PhysicsClient.h",
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"../../examples/SharedMemory/PhysicsClientSharedMemory.cpp",
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"../../examples/SharedMemory/PhysicsClientSharedMemory.h",
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"../../examples/SharedMemory/PhysicsClientSharedMemory_C_API.cpp",
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"../../examples/SharedMemory/PhysicsClientSharedMemory_C_API.h",
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"../../examples/SharedMemory/PhysicsClientC_API.cpp",
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"../../examples/SharedMemory/PhysicsClientC_API.h",
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"../../examples/SharedMemory/Win32SharedMemory.cpp",
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