work-in-progress
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
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25
test/enet/nat_punchthrough/client/premake4.lua
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25
test/enet/nat_punchthrough/client/premake4.lua
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project ("Test_enet_nat_punchthrough_client")
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language "C++"
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kind "ConsoleApp"
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includedirs {"../../../../examples/ThirdPartyLibs/enet/include"}
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if os.is("Windows") then
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defines { "WIN32" }
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links {"Ws2_32","Winmm"}
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end
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if os.is("Linux") then
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end
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if os.is("MacOSX") then
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end
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links {"enet"}
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files {
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"main.cpp",
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}
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