Tweaks to SpuBatchRaycast code
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@@ -35,8 +35,10 @@ protected:
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SpuRaycastTaskProcess* m_spuRaycastTaskProcess;
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class btThreadSupportInterface* m_threadInterface;
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public:
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SpuBatchRaycaster (class btThreadSupportInterface* threadInterface, int maxNumOutstandingTasks, btCollisionObjectArray& castUponObjects, int numCastUponObjects);
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SpuBatchRaycaster (class btThreadSupportInterface* threadInterface, int maxNumOutstandingTasks);
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~SpuBatchRaycaster ();
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void setCollisionObjects (btCollisionObjectArray& castUponObjects, int numCastUponObjects);
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void addRay (const btVector3& rayFrom, const btVector3& rayTo);
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void clearRays ();
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void performBatchRaycast ();
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