upgrade to GIMPACT 0.2
This commit is contained in:
182
Extras/GIMPACT/src/core/gim_box_set.cpp
Executable file
182
Extras/GIMPACT/src/core/gim_box_set.cpp
Executable file
@@ -0,0 +1,182 @@
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/*
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||||
-----------------------------------------------------------------------------
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||||
This source file is part of GIMPACT Library.
|
||||
|
||||
For the latest info, see http://gimpact.sourceforge.net/
|
||||
|
||||
Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
|
||||
email: projectileman@yahoo.com
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of EITHER:
|
||||
(1) The GNU Lesser General Public License as published by the Free
|
||||
Software Foundation; either version 2.1 of the License, or (at
|
||||
your option) any later version. The text of the GNU Lesser
|
||||
General Public License is included with this library in the
|
||||
file GIMPACT-LICENSE-LGPL.TXT.
|
||||
(2) The BSD-style license that is included with this library in
|
||||
the file GIMPACT-LICENSE-BSD.TXT.
|
||||
(3) The zlib/libpng license that is included with this library in
|
||||
the file GIMPACT-LICENSE-ZLIB.TXT.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
|
||||
|
||||
-----------------------------------------------------------------------------
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*/
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#include "GIMPACT/core/gim_box_set.h"
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GUINT GIM_BOX_TREE::_calc_splitting_axis(
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gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex, GUINT endIndex)
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{
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GUINT i;
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btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
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btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
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GUINT numIndices = endIndex-startIndex;
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for (i=startIndex;i<endIndex;i++)
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{
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btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
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primitive_boxes[i].m_bound.m_min);
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means+=center;
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}
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means *= (btScalar(1.)/(btScalar)numIndices);
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for (i=startIndex;i<endIndex;i++)
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{
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btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
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primitive_boxes[i].m_bound.m_min);
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btVector3 diff2 = center-means;
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diff2 = diff2 * diff2;
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variance += diff2;
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}
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variance *= (btScalar(1.)/ ((btScalar)numIndices-1) );
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return variance.maxAxis();
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}
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GUINT GIM_BOX_TREE::_sort_and_calc_splitting_index(
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gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,
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GUINT endIndex, GUINT splitAxis)
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{
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GUINT i;
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GUINT splitIndex =startIndex;
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GUINT numIndices = endIndex - startIndex;
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// average of centers
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btScalar splitValue = 0.0f;
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for (i=startIndex;i<endIndex;i++)
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{
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splitValue+= 0.5f*(primitive_boxes[i].m_bound.m_max[splitAxis] +
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primitive_boxes[i].m_bound.m_min[splitAxis]);
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}
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splitValue /= (btScalar)numIndices;
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//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
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for (i=startIndex;i<endIndex;i++)
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{
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btScalar center = 0.5f*(primitive_boxes[i].m_bound.m_max[splitAxis] +
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primitive_boxes[i].m_bound.m_min[splitAxis]);
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if (center > splitValue)
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{
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//swap
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primitive_boxes.swap(i,splitIndex);
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splitIndex++;
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}
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}
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//if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
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//otherwise the tree-building might fail due to stack-overflows in certain cases.
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//unbalanced1 is unsafe: it can cause stack overflows
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//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
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//unbalanced2 should work too: always use center (perfect balanced trees)
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//bool unbalanced2 = true;
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//this should be safe too:
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GUINT rangeBalancedIndices = numIndices/3;
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bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
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if (unbalanced)
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{
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splitIndex = startIndex+ (numIndices>>1);
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}
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bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
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btAssert(!unbal);
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return splitIndex;
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}
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void GIM_BOX_TREE::_build_sub_tree(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex, GUINT endIndex)
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{
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GUINT current_index = m_num_nodes++;
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btAssert((endIndex-startIndex)>0);
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if((endIndex-startIndex) == 1) //we got a leaf
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{
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m_node_array[current_index].m_left = 0;
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m_node_array[current_index].m_right = 0;
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m_node_array[current_index].m_escapeIndex = 0;
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m_node_array[current_index].m_bound = primitive_boxes[startIndex].m_bound;
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m_node_array[current_index].m_data = primitive_boxes[startIndex].m_data;
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return;
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}
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//configure inner node
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GUINT splitIndex;
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//calc this node bounding box
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m_node_array[current_index].m_bound.invalidate();
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for (splitIndex=startIndex;splitIndex<endIndex;splitIndex++)
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{
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m_node_array[current_index].m_bound.merge(primitive_boxes[splitIndex].m_bound);
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}
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//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
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//split axis
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splitIndex = _calc_splitting_axis(primitive_boxes,startIndex,endIndex);
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splitIndex = _sort_and_calc_splitting_index(
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primitive_boxes,startIndex,endIndex,splitIndex);
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||||
|
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//configure this inner node : the left node index
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||||
m_node_array[current_index].m_left = m_num_nodes;
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||||
//build left child tree
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||||
_build_sub_tree(primitive_boxes, startIndex, splitIndex );
|
||||
|
||||
//configure this inner node : the right node index
|
||||
m_node_array[current_index].m_right = m_num_nodes;
|
||||
|
||||
//build right child tree
|
||||
_build_sub_tree(primitive_boxes, splitIndex ,endIndex);
|
||||
|
||||
//configure this inner node : the escape index
|
||||
m_node_array[current_index].m_escapeIndex = m_num_nodes - current_index;
|
||||
}
|
||||
|
||||
//! stackless build tree
|
||||
void GIM_BOX_TREE::build_tree(
|
||||
gim_array<GIM_AABB_DATA> & primitive_boxes)
|
||||
{
|
||||
// initialize node count to 0
|
||||
m_num_nodes = 0;
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||||
// allocate nodes
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||||
m_node_array.resize(primitive_boxes.size()*2);
|
||||
|
||||
_build_sub_tree(primitive_boxes, 0, primitive_boxes.size());
|
||||
}
|
||||
|
||||
142
Extras/GIMPACT/src/core/gim_contact.cpp
Executable file
142
Extras/GIMPACT/src/core/gim_contact.cpp
Executable file
@@ -0,0 +1,142 @@
|
||||
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
This source file is part of GIMPACT Library.
|
||||
|
||||
For the latest info, see http://gimpact.sourceforge.net/
|
||||
|
||||
Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
|
||||
email: projectileman@yahoo.com
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of EITHER:
|
||||
(1) The GNU Lesser General Public License as published by the Free
|
||||
Software Foundation; either version 2.1 of the License, or (at
|
||||
your option) any later version. The text of the GNU Lesser
|
||||
General Public License is included with this library in the
|
||||
file GIMPACT-LICENSE-LGPL.TXT.
|
||||
(2) The BSD-style license that is included with this library in
|
||||
the file GIMPACT-LICENSE-BSD.TXT.
|
||||
(3) The zlib/libpng license that is included with this library in
|
||||
the file GIMPACT-LICENSE-ZLIB.TXT.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "GIMPACT/core/gim_contact.h"
|
||||
|
||||
#define MAX_COINCIDENT 8
|
||||
|
||||
void gim_contact_array::merge_contacts(
|
||||
const gim_contact_array & contacts, bool normal_contact_average)
|
||||
{
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||||
clear();
|
||||
|
||||
if(contacts.size()==1)
|
||||
{
|
||||
push_back(contacts.back());
|
||||
return;
|
||||
}
|
||||
|
||||
gim_array<GIM_RSORT_TOKEN> keycontacts(contacts.size());
|
||||
keycontacts.resize(contacts.size(),false);
|
||||
|
||||
//fill key contacts
|
||||
|
||||
for (GUINT i = 0;i<contacts.size() ;i++ )
|
||||
{
|
||||
keycontacts[i].m_key = contacts[i].calc_key_contact();
|
||||
keycontacts[i].m_value = i;
|
||||
}
|
||||
|
||||
//sort keys
|
||||
gim_heap_sort(keycontacts.pointer(),keycontacts.size(),GIM_RSORT_TOKEN_COMPARATOR());
|
||||
|
||||
// Merge contacts
|
||||
|
||||
GUINT coincident_count=0;
|
||||
btVector3 coincident_normals[MAX_COINCIDENT];
|
||||
|
||||
GUINT last_key = keycontacts[0].m_key;
|
||||
GUINT key = 0;
|
||||
|
||||
push_back(contacts[keycontacts[0].m_value]);
|
||||
GIM_CONTACT * pcontact = &back();
|
||||
|
||||
for(GUINT i=1;i<keycontacts.size();i++)
|
||||
{
|
||||
key = keycontacts[i].m_key;
|
||||
const GIM_CONTACT * scontact = &contacts[keycontacts[i].m_value];
|
||||
|
||||
if(last_key == key)//same points
|
||||
{
|
||||
//merge contact
|
||||
if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//)
|
||||
{
|
||||
*pcontact = *scontact;
|
||||
coincident_count = 0;
|
||||
}
|
||||
else if(normal_contact_average)
|
||||
{
|
||||
if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON)
|
||||
{
|
||||
if(coincident_count<MAX_COINCIDENT)
|
||||
{
|
||||
coincident_normals[coincident_count] = scontact->m_normal;
|
||||
coincident_count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{//add new contact
|
||||
|
||||
if(normal_contact_average && coincident_count>0)
|
||||
{
|
||||
pcontact->interpolate_normals(coincident_normals,coincident_count);
|
||||
coincident_count = 0;
|
||||
}
|
||||
|
||||
push_back(*scontact);
|
||||
pcontact = &back();
|
||||
}
|
||||
last_key = key;
|
||||
}
|
||||
}
|
||||
|
||||
void gim_contact_array::merge_contacts_unique(const gim_contact_array & contacts)
|
||||
{
|
||||
clear();
|
||||
|
||||
if(contacts.size()==1)
|
||||
{
|
||||
push_back(contacts.back());
|
||||
return;
|
||||
}
|
||||
|
||||
GIM_CONTACT average_contact = contacts.back();
|
||||
|
||||
for (GUINT i=1;i<contacts.size() ;i++ )
|
||||
{
|
||||
average_contact.m_point += contacts[i].m_point;
|
||||
average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
|
||||
}
|
||||
|
||||
//divide
|
||||
GREAL divide_average = 1.0f/((GREAL)contacts.size());
|
||||
|
||||
average_contact.m_point *= divide_average;
|
||||
|
||||
average_contact.m_normal *= divide_average;
|
||||
|
||||
average_contact.m_depth = average_contact.m_normal.length();
|
||||
|
||||
average_contact.m_normal /= average_contact.m_depth;
|
||||
|
||||
}
|
||||
|
||||
135
Extras/GIMPACT/src/core/gim_memory.cpp
Executable file
135
Extras/GIMPACT/src/core/gim_memory.cpp
Executable file
@@ -0,0 +1,135 @@
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
This source file is part of GIMPACT Library.
|
||||
|
||||
For the latest info, see http://gimpact.sourceforge.net/
|
||||
|
||||
Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
|
||||
email: projectileman@yahoo.com
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of EITHER:
|
||||
(1) The GNU Lesser General Public License as published by the Free
|
||||
Software Foundation; either version 2.1 of the License, or (at
|
||||
your option) any later version. The text of the GNU Lesser
|
||||
General Public License is included with this library in the
|
||||
file GIMPACT-LICENSE-LGPL.TXT.
|
||||
(2) The BSD-style license that is included with this library in
|
||||
the file GIMPACT-LICENSE-BSD.TXT.
|
||||
(3) The zlib/libpng license that is included with this library in
|
||||
the file GIMPACT-LICENSE-ZLIB.TXT.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
#include "GIMPACT/core/gim_memory.h"
|
||||
#include "stdlib.h"
|
||||
|
||||
#ifdef GIM_SIMD_MEMORY
|
||||
#include "LinearMath/btAlignedAllocator.h"
|
||||
#endif
|
||||
|
||||
static gim_alloc_function *g_allocfn = 0;
|
||||
static gim_alloca_function *g_allocafn = 0;
|
||||
static gim_realloc_function *g_reallocfn = 0;
|
||||
static gim_free_function *g_freefn = 0;
|
||||
|
||||
void gim_set_alloc_handler (gim_alloc_function *fn)
|
||||
{
|
||||
g_allocfn = fn;
|
||||
}
|
||||
|
||||
void gim_set_alloca_handler (gim_alloca_function *fn)
|
||||
{
|
||||
g_allocafn = fn;
|
||||
}
|
||||
|
||||
void gim_set_realloc_handler (gim_realloc_function *fn)
|
||||
{
|
||||
g_reallocfn = fn;
|
||||
}
|
||||
|
||||
void gim_set_free_handler (gim_free_function *fn)
|
||||
{
|
||||
g_freefn = fn;
|
||||
}
|
||||
|
||||
gim_alloc_function *gim_get_alloc_handler()
|
||||
{
|
||||
return g_allocfn;
|
||||
}
|
||||
|
||||
gim_alloca_function *gim_get_alloca_handler()
|
||||
{
|
||||
return g_allocafn;
|
||||
}
|
||||
|
||||
|
||||
gim_realloc_function *gim_get_realloc_handler ()
|
||||
{
|
||||
return g_reallocfn;
|
||||
}
|
||||
|
||||
|
||||
gim_free_function *gim_get_free_handler ()
|
||||
{
|
||||
return g_freefn;
|
||||
}
|
||||
|
||||
|
||||
void * gim_alloc(size_t size)
|
||||
{
|
||||
void * ptr;
|
||||
if (g_allocfn)
|
||||
{
|
||||
ptr = g_allocfn(size);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef GIM_SIMD_MEMORY
|
||||
ptr = btAlignedAlloc(size,16);
|
||||
#else
|
||||
ptr = malloc(size);
|
||||
#endif
|
||||
}
|
||||
return ptr;
|
||||
}
|
||||
|
||||
void * gim_alloca(size_t size)
|
||||
{
|
||||
if (g_allocafn) return g_allocafn(size); else return gim_alloc(size);
|
||||
}
|
||||
|
||||
|
||||
void * gim_realloc(void *ptr, size_t oldsize, size_t newsize)
|
||||
{
|
||||
void * newptr = gim_alloc(newsize);
|
||||
size_t copysize = oldsize<newsize?oldsize:newsize;
|
||||
gim_simd_memcpy(newptr,ptr,copysize);
|
||||
gim_free(ptr);
|
||||
return newptr;
|
||||
}
|
||||
|
||||
void gim_free(void *ptr)
|
||||
{
|
||||
if (!ptr) return;
|
||||
if (g_freefn)
|
||||
{
|
||||
g_freefn(ptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef GIM_SIMD_MEMORY
|
||||
btAlignedFree(ptr);
|
||||
#else
|
||||
free(ptr);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
640
Extras/GIMPACT/src/core/gim_tri_collision.cpp
Executable file
640
Extras/GIMPACT/src/core/gim_tri_collision.cpp
Executable file
@@ -0,0 +1,640 @@
|
||||
|
||||
/*! \file gim_tri_collision.h
|
||||
\author Francisco Le<4C>n N<>jera
|
||||
*/
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
This source file is part of GIMPACT Library.
|
||||
|
||||
For the latest info, see http://gimpact.sourceforge.net/
|
||||
|
||||
Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
|
||||
email: projectileman@yahoo.com
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of EITHER:
|
||||
(1) The GNU Lesser General Public License as published by the Free
|
||||
Software Foundation; either version 2.1 of the License, or (at
|
||||
your option) any later version. The text of the GNU Lesser
|
||||
General Public License is included with this library in the
|
||||
file GIMPACT-LICENSE-LGPL.TXT.
|
||||
(2) The BSD-style license that is included with this library in
|
||||
the file GIMPACT-LICENSE-BSD.TXT.
|
||||
(3) The zlib/libpng license that is included with this library in
|
||||
the file GIMPACT-LICENSE-ZLIB.TXT.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
|
||||
GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "GIMPACT/core/gim_tri_collision.h"
|
||||
|
||||
|
||||
#define TRI_LOCAL_EPSILON 0.000001f
|
||||
#define MIN_EDGE_EDGE_DIS 0.00001f
|
||||
|
||||
|
||||
class _GIM_TRIANGLE_CALCULATION_CACHE
|
||||
{
|
||||
public:
|
||||
GREAL margin;
|
||||
btVector3 tu_vertices[3];
|
||||
btVector3 tv_vertices[3];
|
||||
btVector4 tu_plane;
|
||||
btVector4 tv_plane;
|
||||
btVector3 closest_point_u;
|
||||
btVector3 closest_point_v;
|
||||
btVector3 edge_edge_dir;
|
||||
btVector3 distances;
|
||||
GREAL du[4];
|
||||
GREAL du0du1;
|
||||
GREAL du0du2;
|
||||
GREAL dv[4];
|
||||
GREAL dv0dv1;
|
||||
GREAL dv0dv2;
|
||||
btVector3 temp_points[MAX_TRI_CLIPPING];
|
||||
btVector3 temp_points1[MAX_TRI_CLIPPING];
|
||||
btVector3 contact_points[MAX_TRI_CLIPPING];
|
||||
|
||||
|
||||
|
||||
//! if returns false, the faces are paralele
|
||||
SIMD_FORCE_INLINE bool compute_intervals(
|
||||
const GREAL &D0,
|
||||
const GREAL &D1,
|
||||
const GREAL &D2,
|
||||
const GREAL &D0D1,
|
||||
const GREAL &D0D2,
|
||||
GREAL & scale_edge0,
|
||||
GREAL & scale_edge1,
|
||||
GUINT &edge_index0,
|
||||
GUINT &edge_index1)
|
||||
{
|
||||
if(D0D1>0.0f)
|
||||
{
|
||||
/* here we know that D0D2<=0.0 */
|
||||
/* that is D0, D1 are on the same side, D2 on the other or on the plane */
|
||||
scale_edge0 = -D2/(D0-D2);
|
||||
scale_edge1 = -D1/(D2-D1);
|
||||
edge_index0 = 2;edge_index1 = 1;
|
||||
}
|
||||
else if(D0D2>0.0f)
|
||||
{
|
||||
/* here we know that d0d1<=0.0 */
|
||||
scale_edge0 = -D0/(D1-D0);
|
||||
scale_edge1 = -D1/(D2-D1);
|
||||
edge_index0 = 0;edge_index1 = 1;
|
||||
}
|
||||
else if(D1*D2>0.0f || D0!=0.0f)
|
||||
{
|
||||
/* here we know that d0d1<=0.0 or that D0!=0.0 */
|
||||
scale_edge0 = -D0/(D1-D0);
|
||||
scale_edge1 = -D2/(D0-D2);
|
||||
edge_index0 = 0 ;edge_index1 = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//! clip triangle
|
||||
/*!
|
||||
*/
|
||||
SIMD_FORCE_INLINE GUINT clip_triangle(
|
||||
const btVector4 & tri_plane,
|
||||
const btVector3 * tripoints,
|
||||
const btVector3 * srcpoints,
|
||||
btVector3 * clip_points)
|
||||
{
|
||||
// edge 0
|
||||
|
||||
btVector4 edgeplane;
|
||||
|
||||
EDGE_PLANE(tripoints[0],tripoints[1],tri_plane,edgeplane);
|
||||
|
||||
GUINT clipped_count = PLANE_CLIP_TRIANGLE3D(
|
||||
edgeplane,srcpoints[0],srcpoints[1],srcpoints[2],temp_points);
|
||||
|
||||
if(clipped_count == 0) return 0;
|
||||
|
||||
// edge 1
|
||||
|
||||
EDGE_PLANE(tripoints[1],tripoints[2],tri_plane,edgeplane);
|
||||
|
||||
clipped_count = PLANE_CLIP_POLYGON3D(
|
||||
edgeplane,temp_points,clipped_count,temp_points1);
|
||||
|
||||
if(clipped_count == 0) return 0;
|
||||
|
||||
// edge 2
|
||||
|
||||
EDGE_PLANE(tripoints[2],tripoints[0],tri_plane,edgeplane);
|
||||
|
||||
clipped_count = PLANE_CLIP_POLYGON3D(
|
||||
edgeplane,temp_points1,clipped_count,clip_points);
|
||||
|
||||
return clipped_count;
|
||||
|
||||
|
||||
/*GUINT i0 = (tri_plane.closestAxis()+1)%3;
|
||||
GUINT i1 = (i0+1)%3;
|
||||
// edge 0
|
||||
btVector3 temp_points[MAX_TRI_CLIPPING];
|
||||
btVector3 temp_points1[MAX_TRI_CLIPPING];
|
||||
|
||||
GUINT clipped_count= PLANE_CLIP_TRIANGLE_GENERIC(
|
||||
0,srcpoints[0],srcpoints[1],srcpoints[2],temp_points,
|
||||
DISTANCE_EDGE(tripoints[0],tripoints[1],i0,i1));
|
||||
|
||||
|
||||
if(clipped_count == 0) return 0;
|
||||
|
||||
// edge 1
|
||||
clipped_count = PLANE_CLIP_POLYGON_GENERIC(
|
||||
0,temp_points,clipped_count,temp_points1,
|
||||
DISTANCE_EDGE(tripoints[1],tripoints[2],i0,i1));
|
||||
|
||||
if(clipped_count == 0) return 0;
|
||||
|
||||
// edge 2
|
||||
clipped_count = PLANE_CLIP_POLYGON_GENERIC(
|
||||
0,temp_points1,clipped_count,clipped_points,
|
||||
DISTANCE_EDGE(tripoints[2],tripoints[0],i0,i1));
|
||||
|
||||
return clipped_count;*/
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE void sort_isect(
|
||||
GREAL & isect0,GREAL & isect1,GUINT &e0,GUINT &e1,btVector3 & vec0,btVector3 & vec1)
|
||||
{
|
||||
if(isect1<isect0)
|
||||
{
|
||||
//swap
|
||||
GIM_SWAP_NUMBERS(isect0,isect1);
|
||||
GIM_SWAP_NUMBERS(e0,e1);
|
||||
btVector3 tmp = vec0;
|
||||
vec0 = vec1;
|
||||
vec1 = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
//! Test verifying interval intersection with the direction between planes
|
||||
/*!
|
||||
\pre tv_plane and tu_plane must be set
|
||||
\post
|
||||
distances[2] is set with the distance
|
||||
closest_point_u, closest_point_v, edge_edge_dir are set too
|
||||
\return
|
||||
- 0: faces are paralele
|
||||
- 1: face U casts face V
|
||||
- 2: face V casts face U
|
||||
- 3: nearest edges
|
||||
*/
|
||||
SIMD_FORCE_INLINE GUINT cross_line_intersection_test()
|
||||
{
|
||||
// Compute direction of intersection line
|
||||
edge_edge_dir = tu_plane.cross(tv_plane);
|
||||
GREAL Dlen;
|
||||
VEC_LENGTH(edge_edge_dir,Dlen);
|
||||
|
||||
if(Dlen<0.0001)
|
||||
{
|
||||
return 0; //faces near paralele
|
||||
}
|
||||
|
||||
edge_edge_dir*= 1/Dlen;//normalize
|
||||
|
||||
|
||||
// Compute interval for triangle 1
|
||||
GUINT tu_e0,tu_e1;//edge indices
|
||||
GREAL tu_scale_e0,tu_scale_e1;//edge scale
|
||||
if(!compute_intervals(du[0],du[1],du[2],
|
||||
du0du1,du0du2,tu_scale_e0,tu_scale_e1,tu_e0,tu_e1)) return 0;
|
||||
|
||||
// Compute interval for triangle 2
|
||||
GUINT tv_e0,tv_e1;//edge indices
|
||||
GREAL tv_scale_e0,tv_scale_e1;//edge scale
|
||||
|
||||
if(!compute_intervals(dv[0],dv[1],dv[2],
|
||||
dv0dv1,dv0dv2,tv_scale_e0,tv_scale_e1,tv_e0,tv_e1)) return 0;
|
||||
|
||||
//proyected vertices
|
||||
btVector3 up_e0 = tu_vertices[tu_e0].lerp(tu_vertices[(tu_e0+1)%3],tu_scale_e0);
|
||||
btVector3 up_e1 = tu_vertices[tu_e1].lerp(tu_vertices[(tu_e1+1)%3],tu_scale_e1);
|
||||
|
||||
btVector3 vp_e0 = tv_vertices[tv_e0].lerp(tv_vertices[(tv_e0+1)%3],tv_scale_e0);
|
||||
btVector3 vp_e1 = tv_vertices[tv_e1].lerp(tv_vertices[(tv_e1+1)%3],tv_scale_e1);
|
||||
|
||||
//proyected intervals
|
||||
GREAL isect_u[] = {up_e0.dot(edge_edge_dir),up_e1.dot(edge_edge_dir)};
|
||||
GREAL isect_v[] = {vp_e0.dot(edge_edge_dir),vp_e1.dot(edge_edge_dir)};
|
||||
|
||||
sort_isect(isect_u[0],isect_u[1],tu_e0,tu_e1,up_e0,up_e1);
|
||||
sort_isect(isect_v[0],isect_v[1],tv_e0,tv_e1,vp_e0,vp_e1);
|
||||
|
||||
const GREAL midpoint_u = 0.5f*(isect_u[0]+isect_u[1]); // midpoint
|
||||
const GREAL midpoint_v = 0.5f*(isect_v[0]+isect_v[1]); // midpoint
|
||||
|
||||
if(midpoint_u<midpoint_v)
|
||||
{
|
||||
if(isect_u[1]>=isect_v[1]) // face U casts face V
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else if(isect_v[0]<=isect_u[0]) // face V casts face U
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
// closest points
|
||||
closest_point_u = up_e1;
|
||||
closest_point_v = vp_e0;
|
||||
// calc edges and separation
|
||||
|
||||
if(isect_u[1]+ MIN_EDGE_EDGE_DIS<isect_v[0]) //calc distance between two lines instead
|
||||
{
|
||||
SEGMENT_COLLISION(
|
||||
tu_vertices[tu_e1],tu_vertices[(tu_e1+1)%3],
|
||||
tv_vertices[tv_e0],tv_vertices[(tv_e0+1)%3],
|
||||
closest_point_u,
|
||||
closest_point_v);
|
||||
|
||||
edge_edge_dir = closest_point_u-closest_point_v;
|
||||
VEC_LENGTH(edge_edge_dir,distances[2]);
|
||||
edge_edge_dir *= 1.0f/distances[2];// normalize
|
||||
}
|
||||
else
|
||||
{
|
||||
distances[2] = isect_v[0]-isect_u[1];//distance negative
|
||||
//edge_edge_dir *= -1.0f; //normal pointing from V to U
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(isect_v[1]>=isect_u[1]) // face V casts face U
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
else if(isect_u[0]<=isect_v[0]) // face U casts face V
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
// closest points
|
||||
closest_point_u = up_e0;
|
||||
closest_point_v = vp_e1;
|
||||
// calc edges and separation
|
||||
|
||||
if(isect_v[1]+MIN_EDGE_EDGE_DIS<isect_u[0]) //calc distance between two lines instead
|
||||
{
|
||||
SEGMENT_COLLISION(
|
||||
tu_vertices[tu_e0],tu_vertices[(tu_e0+1)%3],
|
||||
tv_vertices[tv_e1],tv_vertices[(tv_e1+1)%3],
|
||||
closest_point_u,
|
||||
closest_point_v);
|
||||
|
||||
edge_edge_dir = closest_point_u-closest_point_v;
|
||||
VEC_LENGTH(edge_edge_dir,distances[2]);
|
||||
edge_edge_dir *= 1.0f/distances[2];// normalize
|
||||
}
|
||||
else
|
||||
{
|
||||
distances[2] = isect_u[0]-isect_v[1];//distance negative
|
||||
//edge_edge_dir *= -1.0f; //normal pointing from V to U
|
||||
}
|
||||
}
|
||||
return 3;
|
||||
}
|
||||
|
||||
|
||||
//! collides by two sides
|
||||
SIMD_FORCE_INLINE bool triangle_collision(
|
||||
const btVector3 & u0,
|
||||
const btVector3 & u1,
|
||||
const btVector3 & u2,
|
||||
GREAL margin_u,
|
||||
const btVector3 & v0,
|
||||
const btVector3 & v1,
|
||||
const btVector3 & v2,
|
||||
GREAL margin_v,
|
||||
GIM_TRIANGLE_CONTACT_DATA & contacts)
|
||||
{
|
||||
|
||||
margin = margin_u + margin_v;
|
||||
|
||||
tu_vertices[0] = u0;
|
||||
tu_vertices[1] = u1;
|
||||
tu_vertices[2] = u2;
|
||||
|
||||
tv_vertices[0] = v0;
|
||||
tv_vertices[1] = v1;
|
||||
tv_vertices[2] = v2;
|
||||
|
||||
//create planes
|
||||
// plane v vs U points
|
||||
|
||||
TRIANGLE_PLANE(tv_vertices[0],tv_vertices[1],tv_vertices[2],tv_plane);
|
||||
|
||||
du[0] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[0]);
|
||||
du[1] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[1]);
|
||||
du[2] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[2]);
|
||||
|
||||
|
||||
du0du1 = du[0] * du[1];
|
||||
du0du2 = du[0] * du[2];
|
||||
|
||||
|
||||
if(du0du1>0.0f && du0du2>0.0f) // same sign on all of them + not equal 0 ?
|
||||
{
|
||||
if(du[0]<0) //we need test behind the triangle plane
|
||||
{
|
||||
distances[0] = GIM_MAX3(du[0],du[1],du[2]);
|
||||
distances[0] = -distances[0];
|
||||
if(distances[0]>margin) return false; //never intersect
|
||||
|
||||
//reorder triangle v
|
||||
VEC_SWAP(tv_vertices[0],tv_vertices[1]);
|
||||
VEC_SCALE_4(tv_plane,-1.0f,tv_plane);
|
||||
}
|
||||
else
|
||||
{
|
||||
distances[0] = GIM_MIN3(du[0],du[1],du[2]);
|
||||
if(distances[0]>margin) return false; //never intersect
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Look if we need to invert the triangle
|
||||
distances[0] = (du[0]+du[1]+du[2])/3.0f; //centroid
|
||||
|
||||
if(distances[0]<0.0f)
|
||||
{
|
||||
//reorder triangle v
|
||||
VEC_SWAP(tv_vertices[0],tv_vertices[1]);
|
||||
VEC_SCALE_4(tv_plane,-1.0f,tv_plane);
|
||||
|
||||
distances[0] = GIM_MAX3(du[0],du[1],du[2]);
|
||||
distances[0] = -distances[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
distances[0] = GIM_MIN3(du[0],du[1],du[2]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// plane U vs V points
|
||||
|
||||
TRIANGLE_PLANE(tu_vertices[0],tu_vertices[1],tu_vertices[2],tu_plane);
|
||||
|
||||
dv[0] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[0]);
|
||||
dv[1] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[1]);
|
||||
dv[2] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[2]);
|
||||
|
||||
dv0dv1 = dv[0] * dv[1];
|
||||
dv0dv2 = dv[0] * dv[2];
|
||||
|
||||
|
||||
if(dv0dv1>0.0f && dv0dv2>0.0f) // same sign on all of them + not equal 0 ?
|
||||
{
|
||||
if(dv[0]<0) //we need test behind the triangle plane
|
||||
{
|
||||
distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]);
|
||||
distances[1] = -distances[1];
|
||||
if(distances[1]>margin) return false; //never intersect
|
||||
|
||||
//reorder triangle u
|
||||
VEC_SWAP(tu_vertices[0],tu_vertices[1]);
|
||||
VEC_SCALE_4(tu_plane,-1.0f,tu_plane);
|
||||
}
|
||||
else
|
||||
{
|
||||
distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]);
|
||||
if(distances[1]>margin) return false; //never intersect
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Look if we need to invert the triangle
|
||||
distances[1] = (dv[0]+dv[1]+dv[2])/3.0f; //centroid
|
||||
|
||||
if(distances[1]<0.0f)
|
||||
{
|
||||
//reorder triangle v
|
||||
VEC_SWAP(tu_vertices[0],tu_vertices[1]);
|
||||
VEC_SCALE_4(tu_plane,-1.0f,tu_plane);
|
||||
|
||||
distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]);
|
||||
distances[1] = -distances[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]);
|
||||
}
|
||||
}
|
||||
|
||||
GUINT bl;
|
||||
/* bl = cross_line_intersection_test();
|
||||
if(bl==3)
|
||||
{
|
||||
//take edge direction too
|
||||
bl = distances.maxAxis();
|
||||
}
|
||||
else
|
||||
{*/
|
||||
bl = 0;
|
||||
if(distances[0]<distances[1]) bl = 1;
|
||||
//}
|
||||
|
||||
if(bl==2) //edge edge separation
|
||||
{
|
||||
if(distances[2]>margin) return false;
|
||||
|
||||
contacts.m_penetration_depth = -distances[2] + margin;
|
||||
contacts.m_points[0] = closest_point_v;
|
||||
contacts.m_point_count = 1;
|
||||
VEC_COPY(contacts.m_separating_normal,edge_edge_dir);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//clip face against other
|
||||
|
||||
|
||||
GUINT point_count;
|
||||
//TODO
|
||||
if(bl == 0) //clip U points against V
|
||||
{
|
||||
point_count = clip_triangle(tv_plane,tv_vertices,tu_vertices,contact_points);
|
||||
if(point_count == 0) return false;
|
||||
contacts.merge_points(tv_plane,margin,contact_points,point_count);
|
||||
}
|
||||
else //clip V points against U
|
||||
{
|
||||
point_count = clip_triangle(tu_plane,tu_vertices,tv_vertices,contact_points);
|
||||
if(point_count == 0) return false;
|
||||
contacts.merge_points(tu_plane,margin,contact_points,point_count);
|
||||
contacts.m_separating_normal *= -1.f;
|
||||
}
|
||||
if(contacts.m_point_count == 0) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
/*class _GIM_TRIANGLE_CALCULATION_CACHE
|
||||
{
|
||||
public:
|
||||
GREAL margin;
|
||||
GUINT clipped_count;
|
||||
btVector3 tu_vertices[3];
|
||||
btVector3 tv_vertices[3];
|
||||
btVector3 temp_points[MAX_TRI_CLIPPING];
|
||||
btVector3 temp_points1[MAX_TRI_CLIPPING];
|
||||
btVector3 clipped_points[MAX_TRI_CLIPPING];
|
||||
GIM_TRIANGLE_CONTACT_DATA contacts1;
|
||||
GIM_TRIANGLE_CONTACT_DATA contacts2;
|
||||
|
||||
|
||||
//! clip triangle
|
||||
GUINT clip_triangle(
|
||||
const btVector4 & tri_plane,
|
||||
const btVector3 * tripoints,
|
||||
const btVector3 * srcpoints,
|
||||
btVector3 * clipped_points)
|
||||
{
|
||||
// edge 0
|
||||
|
||||
btVector4 edgeplane;
|
||||
|
||||
EDGE_PLANE(tripoints[0],tripoints[1],tri_plane,edgeplane);
|
||||
|
||||
GUINT clipped_count = PLANE_CLIP_TRIANGLE3D(
|
||||
edgeplane,srcpoints[0],srcpoints[1],srcpoints[2],temp_points);
|
||||
|
||||
if(clipped_count == 0) return 0;
|
||||
|
||||
// edge 1
|
||||
|
||||
EDGE_PLANE(tripoints[1],tripoints[2],tri_plane,edgeplane);
|
||||
|
||||
clipped_count = PLANE_CLIP_POLYGON3D(
|
||||
edgeplane,temp_points,clipped_count,temp_points1);
|
||||
|
||||
if(clipped_count == 0) return 0;
|
||||
|
||||
// edge 2
|
||||
|
||||
EDGE_PLANE(tripoints[2],tripoints[0],tri_plane,edgeplane);
|
||||
|
||||
clipped_count = PLANE_CLIP_POLYGON3D(
|
||||
edgeplane,temp_points1,clipped_count,clipped_points);
|
||||
|
||||
return clipped_count;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//! collides only on one side
|
||||
bool triangle_collision(
|
||||
const btVector3 & u0,
|
||||
const btVector3 & u1,
|
||||
const btVector3 & u2,
|
||||
GREAL margin_u,
|
||||
const btVector3 & v0,
|
||||
const btVector3 & v1,
|
||||
const btVector3 & v2,
|
||||
GREAL margin_v,
|
||||
GIM_TRIANGLE_CONTACT_DATA & contacts)
|
||||
{
|
||||
|
||||
margin = margin_u + margin_v;
|
||||
|
||||
|
||||
tu_vertices[0] = u0;
|
||||
tu_vertices[1] = u1;
|
||||
tu_vertices[2] = u2;
|
||||
|
||||
tv_vertices[0] = v0;
|
||||
tv_vertices[1] = v1;
|
||||
tv_vertices[2] = v2;
|
||||
|
||||
//create planes
|
||||
// plane v vs U points
|
||||
|
||||
|
||||
TRIANGLE_PLANE(tv_vertices[0],tv_vertices[1],tv_vertices[2],contacts1.m_separating_normal);
|
||||
|
||||
clipped_count = clip_triangle(
|
||||
contacts1.m_separating_normal,tv_vertices,tu_vertices,clipped_points);
|
||||
|
||||
if(clipped_count == 0 )
|
||||
{
|
||||
return false;//Reject
|
||||
}
|
||||
|
||||
//find most deep interval face1
|
||||
contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count);
|
||||
if(contacts1.m_point_count == 0) return false; // too far
|
||||
|
||||
//Normal pointing to triangle1
|
||||
//contacts1.m_separating_normal *= -1.f;
|
||||
|
||||
//Clip tri1 by tri2 edges
|
||||
|
||||
TRIANGLE_PLANE(tu_vertices[0],tu_vertices[1],tu_vertices[2],contacts2.m_separating_normal);
|
||||
|
||||
clipped_count = clip_triangle(
|
||||
contacts2.m_separating_normal,tu_vertices,tv_vertices,clipped_points);
|
||||
|
||||
if(clipped_count == 0 )
|
||||
{
|
||||
return false;//Reject
|
||||
}
|
||||
|
||||
//find most deep interval face1
|
||||
contacts2.merge_points(contacts2.m_separating_normal,margin,clipped_points,clipped_count);
|
||||
if(contacts2.m_point_count == 0) return false; // too far
|
||||
|
||||
contacts2.m_separating_normal *= -1.f;
|
||||
|
||||
////check most dir for contacts
|
||||
if(contacts2.m_penetration_depth<contacts1.m_penetration_depth)
|
||||
{
|
||||
contacts.copy_from(contacts2);
|
||||
}
|
||||
else
|
||||
{
|
||||
contacts.copy_from(contacts1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
};*/
|
||||
|
||||
|
||||
|
||||
bool GIM_TRIANGLE::collide_triangle_hard_test(
|
||||
const GIM_TRIANGLE & other,
|
||||
GIM_TRIANGLE_CONTACT_DATA & contact_data) const
|
||||
{
|
||||
_GIM_TRIANGLE_CALCULATION_CACHE calc_cache;
|
||||
return calc_cache.triangle_collision(
|
||||
m_vertices[0],m_vertices[1],m_vertices[2],m_margin,
|
||||
other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],other.m_margin,
|
||||
contact_data);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user