move 'main' functions into a separate folder, to make it easier to create standalone demos (console app without gui, or opengl app, and possibly even other versions, like a software renderer, producing pictures in the cloud)
Add a line in an example cpp file to allow a standalone version. See examples/BasicExample.cpp: B3_STANDALONE_EXAMPLE(BasicExampleCreateFunc)
This commit is contained in:
@@ -140,7 +140,11 @@ void BasicExample::renderScene()
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CommonExampleInterface* BasicExampleCreateFunc(CommonExampleOptions& options)
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{
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return new BasicExample(options.m_guiHelper);
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}
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B3_STANDALONE_EXAMPLE(BasicExampleCreateFunc)
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@@ -26,248 +26,6 @@ subject to the following restrictions:
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btHashMap.h"
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#ifdef USE_GUI
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#include "../TinyRenderer/TinyRenderer.h"
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#include "../OpenGLWindow/SimpleOpenGL3App.h"
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#include <stdio.h>
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#include "../ExampleBrowser/OpenGLGuiHelper.h"
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class SW_And_OpenGLGuiHelper : public OpenGLGuiHelper
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{
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btHashMap<btHashInt,TinyRenderObjectData*> m_swRenderObjects;
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btHashMap<btHashInt,int> m_swInstances;
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int m_swWidth;
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int m_swHeight;
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TGAImage m_rgbColorBuffer;
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b3AlignedObjectArray<float> m_depthBuffer;
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int m_textureHandle;
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unsigned char* m_image;
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GLPrimitiveRenderer* m_primRenderer;
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public:
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SW_And_OpenGLGuiHelper (CommonGraphicsApp* glApp, bool useOpenGL2, int swWidth, int swHeight, GLPrimitiveRenderer* primRenderer)
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:OpenGLGuiHelper(glApp,useOpenGL2),
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m_swWidth(swWidth),
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m_swHeight(swHeight),
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m_rgbColorBuffer(swWidth,swHeight,TGAImage::RGB),
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m_primRenderer(primRenderer)
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{
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m_depthBuffer.resize(swWidth*swHeight);
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CommonRenderInterface* render = getRenderInterface();
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m_image=new unsigned char[m_swWidth*m_swHeight*4];
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m_textureHandle = render->registerTexture(m_image,m_swWidth,m_swHeight);
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}
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void clearBuffers(TGAColor& clearColor)
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{
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for(int y=0;y<m_swHeight;++y)
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{
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for(int x=0;x<m_swWidth;++x)
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{
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m_rgbColorBuffer.set(x,y,clearColor);
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m_depthBuffer[x+y*m_swWidth] = -1e30f;
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}
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}
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}
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const TGAImage& getFrameBuffer() const
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{
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return m_rgbColorBuffer;
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}
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virtual ~SW_And_OpenGLGuiHelper()
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{
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for (int i=0;i<m_swRenderObjects.size();i++)
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{
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TinyRenderObjectData** d = m_swRenderObjects[i];
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if (d && *d)
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{
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delete *d;
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}
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}
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}
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color)
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{
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OpenGLGuiHelper::createCollisionObjectGraphicsObject(obj,color);
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int colIndex = obj->getUserIndex();
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int shapeIndex = obj->getCollisionShape()->getUserIndex();
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if (colIndex>=0 && shapeIndex>=0)
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{
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m_swInstances.insert(colIndex,shapeIndex);
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}
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}
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
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{
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int shapeIndex = OpenGLGuiHelper::registerGraphicsShape(vertices,numvertices,indices,numIndices);
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if (shapeIndex>=0)
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{
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TinyRenderObjectData* swObj = new TinyRenderObjectData(m_swWidth,m_swHeight,m_rgbColorBuffer,m_depthBuffer);
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//swObj->registerMeshShape(vertices,numvertices,indices,numIndices);
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swObj->createCube(1,1,1);//MeshShape(vertices,numvertices,indices,numIndices);
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m_swRenderObjects.insert(shapeIndex,swObj);
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}
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return shapeIndex;
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}
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
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{
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int instanceId = OpenGLGuiHelper::registerGraphicsInstance(shapeIndex,position,quaternion,color,scaling);
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return instanceId ;
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}
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
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{
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OpenGLGuiHelper::createCollisionShapeGraphicsObject(collisionShape);
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}
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
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{
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OpenGLGuiHelper::syncPhysicsToGraphics(rbWorld);
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}
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virtual void render(const btDiscreteDynamicsWorld* rbWorld)
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{
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OpenGLGuiHelper::render(rbWorld);
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//clear the color buffer
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TGAColor clearColor;
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clearColor.bgra[0] = 255;
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clearColor.bgra[1] = 255;
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clearColor.bgra[2] = 255;
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clearColor.bgra[3] = 255;
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clearBuffers(clearColor);
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ATTRIBUTE_ALIGNED16(float modelMat[16]);
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ATTRIBUTE_ALIGNED16(float viewMat[16]);
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CommonRenderInterface* render = getRenderInterface();
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render->getActiveCamera()->getCameraViewMatrix(viewMat);
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for (int i=0;i<rbWorld->getNumCollisionObjects();i++)
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{
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btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
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int colObjIndex = colObj->getUserIndex();
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int shapeIndex = colObj->getCollisionShape()->getUserIndex();
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if (colObjIndex>=0 && shapeIndex>=0)
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{
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TinyRenderObjectData* renderObj = 0;
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int* cptr = m_swInstances[colObjIndex];
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if (cptr)
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{
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int c = *cptr;
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TinyRenderObjectData** sptr = m_swRenderObjects[c];
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if (sptr)
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{
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renderObj = *sptr;
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}
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}
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//sync the object transform
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const btTransform& tr = colObj->getWorldTransform();
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tr.getOpenGLMatrix(modelMat);
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for (int i=0;i<4;i++)
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{
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for (int j=0;j<4;j++)
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{
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renderObj->m_modelMatrix[i][j] = modelMat[i+4*j];
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renderObj->m_viewMatrix[i][j] = viewMat[i+4*j];
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}
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}
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TinyRenderer::renderObject(*renderObj);
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}
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}
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for(int y=0;y<m_swHeight;++y)
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{
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unsigned char* pi=m_image+(y)*m_swWidth*3;
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for(int x=0;x<m_swWidth;++x)
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{
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const TGAColor& color = getFrameBuffer().get(x,y);
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pi[0] = color.bgra[2];
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pi[1] = color.bgra[1];
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pi[2] = color.bgra[0];
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pi+=3;
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}
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}
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render->activateTexture(m_textureHandle);
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render->updateTexture(m_textureHandle,m_image);
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static int counter=0;
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counter++;
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if (counter>10)
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{
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counter=0;
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getFrameBuffer().write_tga_file("/Users/erwincoumans/develop/bullet3/framebuf.tga",true);
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}
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float color[4] = {1,1,1,1};
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m_primRenderer->drawTexturedRect(0,0,m_swWidth, m_swHeight,color,0,0,1,1,true);
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}
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
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{
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OpenGLGuiHelper::autogenerateGraphicsObjects(rbWorld);
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}
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};
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int main(int argc, char* argv[])
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{
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SimpleOpenGL3App* app = new SimpleOpenGL3App("BasicDemoGui",1024,768,true);
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int textureWidth = 640;
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int textureHeight = 480;
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SW_And_OpenGLGuiHelper gui(app,false,textureWidth,textureHeight,app->m_primRenderer);
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CommonExampleOptions options(&gui);
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CommonExampleInterface* example = BasicExampleCreateFunc(options);
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example->initPhysics();
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do
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{
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app->m_instancingRenderer->init();
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app->m_instancingRenderer->updateCamera();
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example->stepSimulation(1./60.);
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example->renderScene();
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app->drawGrid();
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app->swapBuffer();
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} while (!app->m_window->requestedExit());
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example->exitPhysics();
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delete example;
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delete app;
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return 0;
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}
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#else
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int main(int argc, char* argv[])
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{
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@@ -285,5 +43,5 @@ int main(int argc, char* argv[])
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return 0;
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}
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#endif
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@@ -28,7 +28,44 @@ if _OPTIONS["ios"] then
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else
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kind "ConsoleApp"
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end
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defines {"USE_GUI"}
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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links {
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"BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common"
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}
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initOpenGL()
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initGlew()
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language "C++"
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files {
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"BasicExample.cpp",
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"*.h",
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"../StandaloneMain/main_opengl_single_example.cpp",
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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}
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if os.is("Linux") then initX11() end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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project "App_BasicExampleGuiWithSoftwareRenderer"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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@@ -43,8 +80,9 @@ links {
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language "C++"
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files {
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"**.cpp",
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"**.h",
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"BasicExample.cpp",
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"*.h",
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"../StandaloneMain/main_sw_tinyrenderer_single_example.cpp",
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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"../TinyRenderer/geometry.cpp",
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@@ -48,6 +48,17 @@ public:
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};
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CommonExampleInterface* StandaloneExampleCreateFunc(CommonExampleOptions& options);
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#ifdef B3_USE_STANDALONE_EXAMPLE
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#define B3_STANDALONE_EXAMPLE(ExampleFunc) CommonExampleInterface* StandaloneExampleCreateFunc(CommonExampleOptions& options)\
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{\
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return ExampleFunc(options);\
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}
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#else//B3_USE_STANDALONE_EXAMPLE
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#define B3_STANDALONE_EXAMPLE(ExampleFunc)
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#endif //B3_USE_STANDALONE_EXAMPLE
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#endif //COMMON_EXAMPLE_INTERFACE_H
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46
examples/StandaloneMain/main_console_single_example.cpp
Normal file
46
examples/StandaloneMain/main_console_single_example.cpp
Normal file
@@ -0,0 +1,46 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2015 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btHashMap.h"
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int main(int argc, char* argv[])
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{
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DummyGUIHelper noGfx;
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CommonExampleOptions options(&noGfx);
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CommonExampleInterface* example = StandaloneExampleCreateFunc(options);
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example->initPhysics();
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example->stepSimulation(1.f/60.f);
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example->exitPhysics();
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delete example;
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return 0;
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}
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65
examples/StandaloneMain/main_opengl_single_example.cpp
Normal file
65
examples/StandaloneMain/main_opengl_single_example.cpp
Normal file
@@ -0,0 +1,65 @@
|
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/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2015 Google Inc. http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
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|
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#include "../CommonInterfaces/CommonExampleInterface.h"
|
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
|
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
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|
||||
|
||||
#include "LinearMath/btTransform.h"
|
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#include "LinearMath/btHashMap.h"
|
||||
|
||||
|
||||
|
||||
#include "../OpenGLWindow/SimpleOpenGL3App.h"
|
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#include <stdio.h>
|
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#include "../ExampleBrowser/OpenGLGuiHelper.h"
|
||||
|
||||
|
||||
int main(int argc, char* argv[])
|
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{
|
||||
|
||||
SimpleOpenGL3App* app = new SimpleOpenGL3App("Bullet Standalone Example",1024,768,true);
|
||||
|
||||
OpenGLGuiHelper gui(app,false);
|
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|
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CommonExampleOptions options(&gui);
|
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CommonExampleInterface* example = StandaloneExampleCreateFunc(options);
|
||||
|
||||
example->initPhysics();
|
||||
|
||||
do
|
||||
{
|
||||
app->m_instancingRenderer->init();
|
||||
app->m_instancingRenderer->updateCamera();
|
||||
|
||||
example->stepSimulation(1./60.);
|
||||
|
||||
example->renderScene();
|
||||
|
||||
app->drawGrid();
|
||||
app->swapBuffer();
|
||||
} while (!app->m_window->requestedExit());
|
||||
|
||||
example->exitPhysics();
|
||||
delete example;
|
||||
delete app;
|
||||
return 0;
|
||||
}
|
||||
|
||||
266
examples/StandaloneMain/main_sw_tinyrenderer_single_example.cpp
Normal file
266
examples/StandaloneMain/main_sw_tinyrenderer_single_example.cpp
Normal file
@@ -0,0 +1,266 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2015 Google Inc. http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "../CommonInterfaces/CommonExampleInterface.h"
|
||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
|
||||
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||
|
||||
|
||||
#include "LinearMath/btTransform.h"
|
||||
#include "LinearMath/btHashMap.h"
|
||||
|
||||
|
||||
#include "../TinyRenderer/TinyRenderer.h"
|
||||
#include "../OpenGLWindow/SimpleOpenGL3App.h"
|
||||
#include <stdio.h>
|
||||
#include "../ExampleBrowser/OpenGLGuiHelper.h"
|
||||
|
||||
class SW_And_OpenGLGuiHelper : public OpenGLGuiHelper
|
||||
{
|
||||
|
||||
btHashMap<btHashInt,TinyRenderObjectData*> m_swRenderObjects;
|
||||
btHashMap<btHashInt,int> m_swInstances;
|
||||
|
||||
int m_swWidth;
|
||||
int m_swHeight;
|
||||
TGAImage m_rgbColorBuffer;
|
||||
|
||||
b3AlignedObjectArray<float> m_depthBuffer;
|
||||
int m_textureHandle;
|
||||
unsigned char* m_image;
|
||||
GLPrimitiveRenderer* m_primRenderer;
|
||||
|
||||
public:
|
||||
SW_And_OpenGLGuiHelper (CommonGraphicsApp* glApp, bool useOpenGL2, int swWidth, int swHeight, GLPrimitiveRenderer* primRenderer)
|
||||
:OpenGLGuiHelper(glApp,useOpenGL2),
|
||||
m_swWidth(swWidth),
|
||||
m_swHeight(swHeight),
|
||||
m_rgbColorBuffer(swWidth,swHeight,TGAImage::RGB),
|
||||
m_primRenderer(primRenderer)
|
||||
{
|
||||
|
||||
m_depthBuffer.resize(swWidth*swHeight);
|
||||
CommonRenderInterface* render = getRenderInterface();
|
||||
m_image=new unsigned char[m_swWidth*m_swHeight*4];
|
||||
|
||||
m_textureHandle = render->registerTexture(m_image,m_swWidth,m_swHeight);
|
||||
}
|
||||
|
||||
void clearBuffers(TGAColor& clearColor)
|
||||
{
|
||||
for(int y=0;y<m_swHeight;++y)
|
||||
{
|
||||
for(int x=0;x<m_swWidth;++x)
|
||||
{
|
||||
m_rgbColorBuffer.set(x,y,clearColor);
|
||||
m_depthBuffer[x+y*m_swWidth] = -1e30f;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const TGAImage& getFrameBuffer() const
|
||||
{
|
||||
return m_rgbColorBuffer;
|
||||
}
|
||||
|
||||
virtual ~SW_And_OpenGLGuiHelper()
|
||||
{
|
||||
for (int i=0;i<m_swRenderObjects.size();i++)
|
||||
{
|
||||
TinyRenderObjectData** d = m_swRenderObjects[i];
|
||||
if (d && *d)
|
||||
{
|
||||
delete *d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color)
|
||||
{
|
||||
OpenGLGuiHelper::createCollisionObjectGraphicsObject(obj,color);
|
||||
int colIndex = obj->getUserIndex();
|
||||
int shapeIndex = obj->getCollisionShape()->getUserIndex();
|
||||
|
||||
if (colIndex>=0 && shapeIndex>=0)
|
||||
{
|
||||
m_swInstances.insert(colIndex,shapeIndex);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
|
||||
{
|
||||
int shapeIndex = OpenGLGuiHelper::registerGraphicsShape(vertices,numvertices,indices,numIndices);
|
||||
if (shapeIndex>=0)
|
||||
{
|
||||
TinyRenderObjectData* swObj = new TinyRenderObjectData(m_swWidth,m_swHeight,m_rgbColorBuffer,m_depthBuffer);
|
||||
//swObj->registerMeshShape(vertices,numvertices,indices,numIndices);
|
||||
swObj->createCube(1,1,1);//MeshShape(vertices,numvertices,indices,numIndices);
|
||||
m_swRenderObjects.insert(shapeIndex,swObj);
|
||||
}
|
||||
return shapeIndex;
|
||||
}
|
||||
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
|
||||
{
|
||||
int instanceId = OpenGLGuiHelper::registerGraphicsInstance(shapeIndex,position,quaternion,color,scaling);
|
||||
return instanceId ;
|
||||
}
|
||||
|
||||
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
|
||||
{
|
||||
OpenGLGuiHelper::createCollisionShapeGraphicsObject(collisionShape);
|
||||
}
|
||||
|
||||
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
OpenGLGuiHelper::syncPhysicsToGraphics(rbWorld);
|
||||
}
|
||||
|
||||
virtual void render(const btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
OpenGLGuiHelper::render(rbWorld);
|
||||
|
||||
//clear the color buffer
|
||||
TGAColor clearColor;
|
||||
clearColor.bgra[0] = 255;
|
||||
clearColor.bgra[1] = 255;
|
||||
clearColor.bgra[2] = 255;
|
||||
clearColor.bgra[3] = 255;
|
||||
|
||||
clearBuffers(clearColor);
|
||||
|
||||
|
||||
ATTRIBUTE_ALIGNED16(float modelMat[16]);
|
||||
ATTRIBUTE_ALIGNED16(float viewMat[16]);
|
||||
CommonRenderInterface* render = getRenderInterface();
|
||||
|
||||
render->getActiveCamera()->getCameraViewMatrix(viewMat);
|
||||
|
||||
|
||||
for (int i=0;i<rbWorld->getNumCollisionObjects();i++)
|
||||
{
|
||||
btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
|
||||
int colObjIndex = colObj->getUserIndex();
|
||||
int shapeIndex = colObj->getCollisionShape()->getUserIndex();
|
||||
if (colObjIndex>=0 && shapeIndex>=0)
|
||||
{
|
||||
|
||||
TinyRenderObjectData* renderObj = 0;
|
||||
|
||||
int* cptr = m_swInstances[colObjIndex];
|
||||
if (cptr)
|
||||
{
|
||||
int c = *cptr;
|
||||
TinyRenderObjectData** sptr = m_swRenderObjects[c];
|
||||
if (sptr)
|
||||
{
|
||||
renderObj = *sptr;
|
||||
}
|
||||
}
|
||||
//sync the object transform
|
||||
const btTransform& tr = colObj->getWorldTransform();
|
||||
tr.getOpenGLMatrix(modelMat);
|
||||
|
||||
for (int i=0;i<4;i++)
|
||||
{
|
||||
for (int j=0;j<4;j++)
|
||||
{
|
||||
renderObj->m_modelMatrix[i][j] = modelMat[i+4*j];
|
||||
renderObj->m_viewMatrix[i][j] = viewMat[i+4*j];
|
||||
}
|
||||
}
|
||||
TinyRenderer::renderObject(*renderObj);
|
||||
}
|
||||
}
|
||||
|
||||
for(int y=0;y<m_swHeight;++y)
|
||||
{
|
||||
unsigned char* pi=m_image+(y)*m_swWidth*3;
|
||||
for(int x=0;x<m_swWidth;++x)
|
||||
{
|
||||
|
||||
const TGAColor& color = getFrameBuffer().get(x,y);
|
||||
pi[0] = color.bgra[2];
|
||||
pi[1] = color.bgra[1];
|
||||
pi[2] = color.bgra[0];
|
||||
pi+=3;
|
||||
|
||||
}
|
||||
}
|
||||
render->activateTexture(m_textureHandle);
|
||||
render->updateTexture(m_textureHandle,m_image);
|
||||
|
||||
static int counter=0;
|
||||
counter++;
|
||||
if (counter>10)
|
||||
{
|
||||
counter=0;
|
||||
getFrameBuffer().write_tga_file("/Users/erwincoumans/develop/bullet3/framebuf.tga",true);
|
||||
}
|
||||
float color[4] = {1,1,1,1};
|
||||
m_primRenderer->drawTexturedRect(0,0,m_swWidth, m_swHeight,color,0,0,1,1,true);
|
||||
|
||||
|
||||
}
|
||||
|
||||
virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
OpenGLGuiHelper::autogenerateGraphicsObjects(rbWorld);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
|
||||
SimpleOpenGL3App* app = new SimpleOpenGL3App("Standalone Example (Software Renderer, TinyRenderer)",1024,768,true);
|
||||
int textureWidth = 640;
|
||||
int textureHeight = 480;
|
||||
|
||||
|
||||
SW_And_OpenGLGuiHelper gui(app,false,textureWidth,textureHeight,app->m_primRenderer);
|
||||
|
||||
CommonExampleOptions options(&gui);
|
||||
CommonExampleInterface* example = StandaloneExampleCreateFunc(options);
|
||||
|
||||
example->initPhysics();
|
||||
|
||||
do
|
||||
{
|
||||
app->m_instancingRenderer->init();
|
||||
app->m_instancingRenderer->updateCamera();
|
||||
|
||||
example->stepSimulation(1./60.);
|
||||
|
||||
|
||||
example->renderScene();
|
||||
|
||||
app->drawGrid();
|
||||
app->swapBuffer();
|
||||
} while (!app->m_window->requestedExit());
|
||||
|
||||
example->exitPhysics();
|
||||
delete example;
|
||||
delete app;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user