turn on SKIP_DEFORMABLE
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@@ -105,7 +105,7 @@
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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#endif
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#endif
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//#define SKIP_DEFORMABLE_BODY 1
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#define SKIP_DEFORMABLE_BODY 1
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int gInternalSimFlags = 0;
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int gInternalSimFlags = 0;
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bool gResetSimulation = 0;
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bool gResetSimulation = 0;
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@@ -2797,6 +2797,7 @@ void PhysicsServerCommandProcessor::deleteDynamicsWorld()
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btDeformableLagrangianForce* force = m_data->m_lf[j];
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btDeformableLagrangianForce* force = m_data->m_lf[j];
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delete force;
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delete force;
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}
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}
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m_data->m_lf.clear();
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#endif
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#endif
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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for (i = m_data->m_dynamicsWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
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for (i = m_data->m_dynamicsWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
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