Added Steve Baker and Jay Lee as contributors. Added double precision to autogenerated msvc projectfiles as build-configuration.

This commit is contained in:
ejcoumans
2006-12-27 05:35:20 +00:00
parent 0abb399fce
commit 99337454e3
158 changed files with 17326 additions and 241 deletions

View File

@@ -17,7 +17,9 @@ CFG=appUserCollisionAlgorithm - Win32 Release
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "appUserCollisionAlgorithm - Win32 DebugDoublePrecision" (based on "Win32 (x86) Console Application")
!MESSAGE "appUserCollisionAlgorithm - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "appUserCollisionAlgorithm - Win32 ReleaseDoublePrecision" (based on "Win32 (x86) Console Application")
!MESSAGE "appUserCollisionAlgorithm - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE
@@ -61,6 +63,37 @@ LINK32=link.exe
SOURCE="$(InputPath)"
# End Special Build Tool
!ELSEIF "$(CFG)" == "appUserCollisionAlgorithm - Win32 ReleaseDoublePrecision"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries
# PROP BASE Output_Dir "release_dbl"
# PROP BASE Intermediate_Dir "release_dbl"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries
# PROP Output_Dir "..\..\out\release_dbl6\build\appUserCollisionAlgorithm\"
# PROP Intermediate_Dir "..\..\out\release_dbl6\build\appUserCollisionAlgorithm\"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c
# ADD CPP /nologo /vmb /vms /W3 /Gm /G5 /FD /c /D "_MT" /D "_MBCS" /D "NDEBUG" /D "BT_USE_DOUBLE_PRECISION" /D "_CONSOLE" /D "WIN32" /I "." /I "..\.." /I "..\..\src" /I "..\..\Glut" /I "..\..\Demos\OpenGL"
# ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /mktyplib203 /o "NUL" /win32 /D "NDEBUG" /D "BT_USE_DOUBLE_PRECISION" /D "_CONSOLE"
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409 /fo".\..\..\out\release_dbl6\build\appUserCollisionAlgorithm\appUserCollisionAlgorithm.res" /i "." /i "..\.." /i "..\..\src" /i "..\..\Glut" /i "..\..\Demos\OpenGL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386
# ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib /nologo /version:4.0 /machine:I386 /out:"..\..\UserCollisionAlgorithm.exe" /subsystem:console /libpath:"..\..\Glut"
# Begin Special Build Tool
SOURCE="$(InputPath)"
# End Special Build Tool
!ELSEIF "$(CFG)" == "appUserCollisionAlgorithm - Win32 Debug"
# PROP BASE Use_MFC 0
@@ -93,12 +126,45 @@ LINK32=link.exe
SOURCE="$(InputPath)"
# End Special Build Tool
!ELSEIF "$(CFG)" == "appUserCollisionAlgorithm - Win32 DebugDoublePrecision"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries
# PROP BASE Output_Dir "debug_dbl"
# PROP BASE Intermediate_Dir "debug_dbl"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries
# PROP Output_Dir "..\..\out\debug_dbl6\build\appUserCollisionAlgorithm\"
# PROP Intermediate_Dir "..\..\out\debug_dbl6\build\appUserCollisionAlgorithm\"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c
# ADD CPP /nologo /vmb /vms /W3 /Gm /G5 /FD /c /D "_MT" /D "_MBCS" /D "_DEBUG" /D "BT_USE_DOUBLE_PRECISION" /D "_CONSOLE" /D "WIN32" /I "." /I "..\.." /I "..\..\src" /I "..\..\Glut" /I "..\..\Demos\OpenGL"
# ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /mktyplib203 /o "NUL" /win32 /D "_DEBUG" /D "BT_USE_DOUBLE_PRECISION" /D "_CONSOLE"
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409 /fo".\..\..\out\debug_dbl6\build\appUserCollisionAlgorithm\appUserCollisionAlgorithm.res" /i "." /i "..\.." /i "..\..\src" /i "..\..\Glut" /i "..\..\Demos\OpenGL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386
# ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib /nologo /version:4.0 /machine:I386 /out:"..\..\UserCollisionAlgorithm.exe" /subsystem:console /libpath:"..\..\Glut"
# Begin Special Build Tool
SOURCE="$(InputPath)"
# End Special Build Tool
!ENDIF
# Begin Target
# Name "appUserCollisionAlgorithm - Win32 Release"
# Name "appUserCollisionAlgorithm - Win32 ReleaseDoublePrecision"
# Name "appUserCollisionAlgorithm - Win32 Debug"
# Name "appUserCollisionAlgorithm - Win32 DebugDoublePrecision"
# Begin Group "Source Files"
# PROP Default_Filter ""