cleanup of gpu rigid body (removed all Adl stuff)
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@@ -6,20 +6,7 @@
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class btVector3;
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#include "parallel_primitives/host/btRadixSort32CL.h"
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struct btSapAabb
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{
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union
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{
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float m_min[4];
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int m_minIndices[4];
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};
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union
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{
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float m_max[4];
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int m_signedMaxIndices[4];
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//unsigned int m_unsignedMaxIndices[4];
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};
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};
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#include "btSapAabb.h"
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