cleanup of gpu rigid body (removed all Adl stuff)
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#ifndef BT_GPU_RIGIDBODY_PIPELINE_INTERNAL_DATA_H
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#define BT_GPU_RIGIDBODY_PIPELINE_INTERNAL_DATA_H
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#include "../../basic_initialize/btOpenCLInclude.h"
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#include "BulletCommon/btAlignedObjectArray.h"
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#include "../../parallel_primitives/host/btOpenCLArray.h"
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#include "../../gpu_sat/host/btCollidable.h"
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struct btGpuRigidBodyPipelineInternalData
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{
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cl_context m_context;
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cl_device_id m_device;
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cl_command_queue m_queue;
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cl_kernel m_integrateTransformsKernel;
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class btGpuSapBroadphase* m_broadphaseSap;
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class btGpuNarrowPhase* m_narrowphase;
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};
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#endif //BT_GPU_RIGIDBODY_PIPELINE_INTERNAL_DATA_H
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