cleanup of gpu rigid body (removed all Adl stuff)
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@@ -25,7 +25,7 @@ ATTRIBUTE_ALIGNED16(struct) btRigidBodyCL
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};
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struct Inertia
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struct btInertiaCL
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{
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btMatrix3x3 m_invInertiaWorld;
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btMatrix3x3 m_initInvInertia;
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