Update PhysicsServerCommandProcessor.cpp
also allow to extract collision info (pybullet. getCollisionShapeData ) for concave meshes. Thanks to Brent.
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@@ -11534,6 +11534,8 @@ int PhysicsServerCommandProcessor::extractCollisionShapes(const btCollisionShape
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numConverted += 1;
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break;
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}
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case TRIANGLE_MESH_SHAPE_PROXYTYPE:
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case SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE:
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case CONVEX_HULL_SHAPE_PROXYTYPE:
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{
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UrdfCollision* urdfCol = m_data->m_bulletCollisionShape2UrdfCollision.find(colShape);
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