allow larger amount of rigid bodies, dynamically increase b3Config limits
avoid crashes in instancing renderer if instance maximum is exceeded.
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@@ -15,9 +15,9 @@ subject to the following restrictions:
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///create 125 (5x5x5) dynamic object
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#define ARRAY_SIZE_X 1//25
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#define ARRAY_SIZE_Y 20//20
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#define ARRAY_SIZE_Z 1//25
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#define ARRAY_SIZE_X 25
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#define ARRAY_SIZE_Y 20
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#define ARRAY_SIZE_Z 25
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//maximum number of objects (and allow user to shoot additional boxes)
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#define MAX_PROXIES (ARRAY_SIZE_X*ARRAY_SIZE_Y*ARRAY_SIZE_Z + 1024)
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@@ -284,9 +284,9 @@ void BasicGpuDemo::initPhysics()
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//create a few dynamic rigidbodies
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// Re-using the same collision is better for memory usage and performance
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//btBoxShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1));
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btBoxShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1));
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btCollisionShape* colShape = new btSphereShape(btScalar(SCALING*1.f));
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//btCollisionShape* colShape = new btSphereShape(btScalar(SCALING*1.f));
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m_collisionShapes.push_back(colShape);
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/// Create Dynamic Objects
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