allow larger amount of rigid bodies, dynamically increase b3Config limits
avoid crashes in instancing renderer if instance maximum is exceeded.
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@@ -108,6 +108,12 @@ void GpuRigidBodyDemo::initPhysics(const ConstructionInfo& ci)
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m_data->m_copyTransformsToVBOKernel = b3OpenCLUtils::compileCLKernelFromString(m_clData->m_clContext,m_clData->m_clDevice,s_rigidBodyKernelString,"copyTransformsToVBOKernel",&errNum,rbProg);
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b3Config config;
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config.m_maxConvexBodies = b3Max(config.m_maxConvexBodies,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ+10);
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config.m_maxConvexShapes = config.m_maxConvexBodies;
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config.m_maxBroadphasePairs = 8*config.m_maxConvexBodies;
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config.m_maxContactCapacity = config.m_maxBroadphasePairs;
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b3GpuNarrowPhase* np = new b3GpuNarrowPhase(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue,config);
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b3GpuSapBroadphase* bp = new b3GpuSapBroadphase(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue);
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m_data->m_np = np;
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@@ -157,7 +163,18 @@ void GpuRigidBodyDemo::clientMoveAndDisplay()
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{
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bool animate=true;
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int numObjects= m_data->m_rigidBodyPipeline->getNumBodies();
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//m_instancingRenderer->getInternalData()->m_totalNumInstances;
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if (numObjects > m_instancingRenderer->getInstanceCapacity())
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{
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static bool once = true;
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if (once)
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{
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once=false;
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b3Assert(0);
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b3Error("m_instancingRenderer out-of-memory\n");
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}
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numObjects = m_instancingRenderer->getInstanceCapacity();
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}
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b3Vector4* positions = 0;
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if (animate && numObjects)
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{
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@@ -205,7 +222,9 @@ void GpuRigidBodyDemo::clientMoveAndDisplay()
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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GLuint vbo = m_instancingRenderer->getInternalData()->m_vbo;
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int arraySizeInBytes = numObjects * (3)*sizeof(b3Vector4);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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cl_bool blocking= CL_TRUE;
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positions= (b3Vector4*)glMapBufferRange( GL_ARRAY_BUFFER,m_instancingRenderer->getMaxShapeCapacity(),arraySizeInBytes, GL_MAP_WRITE_BIT );//GL_READ_WRITE);//GL_WRITE_ONLY
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