allow larger amount of rigid bodies, dynamically increase b3Config limits
avoid crashes in instancing renderer if instance maximum is exceeded.
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@@ -40,6 +40,7 @@ bool dumpContactStats = false;
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b3GpuRigidBodyPipeline::b3GpuRigidBodyPipeline(cl_context ctx,cl_device_id device, cl_command_queue q,class b3GpuNarrowPhase* narrowphase, class b3GpuSapBroadphase* broadphaseSap , struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config)
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{
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m_data = new b3GpuRigidBodyPipelineInternalData;
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m_data->m_config = config;
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m_data->m_context = ctx;
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m_data->m_device = device;
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m_data->m_queue = q;
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