Update PhysicsServerCommandProcessor.cpp
set alpha default to 1, just in case.
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@@ -7474,7 +7474,7 @@ bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct Shar
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visualShape.m_rgbaColor[0] = 0;
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visualShape.m_rgbaColor[1] = 0;
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visualShape.m_rgbaColor[2] = 0;
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visualShape.m_rgbaColor[3] = 0;
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visualShape.m_rgbaColor[3] = 1;
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visualShape.m_tinyRendererTextureId = -1;
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visualShape.m_textureUniqueId =-1;
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visualShape.m_openglTextureId = -1;
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