Added some improvements on Bullet serialization:
Introduced generated unique id's, instead of the pointer address to avoid 64bit->32bit truncation issues Use serializer->getUniquePointer instead of directly using a pointer moved ChunkUtils::getNextBlock to bFile::getNextBlock. Moved 'TEST_BACKWARD_FORWARD_COMPATIBILITY' to bDNA.cpp. Enable the define for further testing of .bullet format Removed duplicate definitions and use the one in LinearMath/btSerialization.h
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@@ -146,7 +146,7 @@ const char* btMultiSphereShape::serialize(void* dataBuffer, btSerializer* serial
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btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
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int numElem = m_localPositionArray.size();
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shapeData->m_localPositionArrayPtr = numElem ? (btPositionAndRadius*)&m_localPositionArray[0]: 0;
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shapeData->m_localPositionArrayPtr = numElem ? (btPositionAndRadius*)serializer->getUniquePointer((void*)&m_localPositionArray[0]): 0;
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shapeData->m_localPositionArraySize = numElem;
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if (numElem)
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